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This is not a deal. The game is still not even worth testing, as it is hugely bugged and missing fundamental gameplay features. It has made almost no progress in the past year. Everyone I know that bought this game regrets it, as it doesn't look like the game will ever make any fundamental progress towards what was promised.
Fuck early access and cyber begging. You do the work and you get paid, you don't get paid on the promise that you maybe do some work at some point in the undetermined future.
Fuck early access and cyber begging. You do the work and you get paid, you don't get paid on the promise that you maybe do some work at some point in the undetermined future.
Fuck early access and cyber begging. You do the work and you get paid, you don't get paid on the promise that you maybe do some work at some point in the undetermined future.
Considered getting it, but I think I'll pass for now. I don't see this as going for $30, even when it's released. I am a bit confused as to why they're still in Alpha as well...this game has been in alpha since late 2012.
Considered getting it, but I think I'll pass for now. I don't see this as going for $30, even when it's released. I am a bit confused as to why they're still in Alpha as well...this game has been in alpha since late 2012.
Another ignorant 'cyber begging' comparison from you? Sheesh
That said, this has been in Early Access for ages. It sounds like it has the funding from Kickstarter and EA, so why has it been stuck in Alpha for so long?
I've been in the pre alpha for Project Cars long before Prison Architect was announced. I think 2 - 3 years is a fair amount of time for development of a game. I've heard of games taking 5 years to develop. The Elder Scrolls Online took 5 years according to it's wiki for example.
Now of course those games are a lot more robust than this game. In the video linked earlier, the developers for Prison Architect said that they have had 5 children since they started working on the game. Which is a kinda neat way to track game development time for an Indie developer.
Except Project CARS made significant progress consistently week after week for years. I've been watching PA for literally years as well at this point and trust me if it was worth it I'd have purchased it already. The game was 15% done in 2012 and today it's... 21% done. Wow, in for three!!
I disagree.I agree with you in terms of game development time, but I highly doubt that many games are in the "Alpha" stage for 2 out of 3 years of their development. Given what I have seen of this game it just doesn't make sense to me that this hasn't gone into Beta at least, based on the apparent complexity of the game and the amount of time it's taken.
um...
unless people are willing to pay for it?
Do you know how much money Notch made off Minecraft while it was still beta? And people were very satisfied with the game in its unfinished form.
Another ignorant 'cyber begging' comparison from you? Sheesh
That said, this has been in Early Access for ages. It sounds like it has the funding from Kickstarter and EA, so why has it been stuck in Alpha for so long?
They never did a kickstarter for this game.
It sounds like it has the funding from Kickstarter and EA, so why has it been stuck in Alpha for so long?
Except Project CARS made significant progress consistently week after week for years. I've been watching PA for literally years as well at this point and trust me if it was worth it I'd have purchased it already. The game was 15% done in 2012 and today it's... 21% done. Wow, in for three!!
I think the idea was to give people a sense of the development length and how much has actually been done on the game so they can make an informed purchase decision.
The difference is that Notch delivered.
<3
Good to finally see you come over to the EA is meh side.
Take a look at Dayz standalone though. $30 for a alpha release, which when updated gets more buggy. Then they bail after selling 1.7 millions copies. So they got away with $51 million dollars while we have to wait for the other company to pick off where they stopped. People will buy alpha and hope it will turn out to be a good game. Crazy but that is how it works.
http://www.pcgamer.com/2014/03/28/d...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0
All the more reason to research before you buy. I have no issues paying for an Early Access game if I want to support the dev and contribute to the final product. Then there are some, who purchase Early Access for the sole purpose of playing a game, which is entirely stupid on their part.
Take a look at Dayz standalone though. $30 for a alpha release, which when updated gets more buggy. Then they bail after selling 1.7 millions copies. So they got away with $51 million dollars while we have to wait for the other company to pick off where they stopped. People will buy alpha and hope it will turn out to be a good game. Crazy but that is how it works.
http://www.pcgamer.com/2014/03/28/d...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0
How you played/seen it though? It's not exactly a cutting edge type of game. Seriously reminds me of GTA1/2 days with that top down look, except perhaps a bit more better resolution. This game looks like it should be a $10 game when it's 100% done.$10 for Prison Architect [Alpha] isn't the worst deal in the world, people just need to accept that they may never get a finished game for that $10.
I disagree.
Historically (i.e., before companies sold "beta access" and even after that), "Alpha" mean feature-incomplete, and buggy as hell. "Beta" meant that the game was largely feature complete and the bugs were tackled and infrastructure tested (stress testing for multiplayer games). The VASt majority of a game's lifetime is spent in alpha, so if a game takes 4 years to develop, alpha is going to last around 3 years most likely.
How you played/seen it though? It's not exactly a cutting edge type of game. Seriously reminds me of GTA1/2 days with that top down look, except perhaps a bit more better resolution. This game looks like it should be a $10 game when it's 100% done.
But hey, everyone puts their own worth on a product, and I can respect that their worth is not my vision of it's value.