TheBluePill
2[H]4U
- Joined
- Aug 17, 2005
- Messages
- 3,773
Photorealistic Games By 2024?
Eventually technology will reach the holy grail level of photorealistic real-time 3D rendering at an affordable price. Once we arrive there, there really isnt anywhere new to innovate, convergence will happen between all platforms, PCs, Consoles, etc will all have the same detail level and capabilities and graphics will become a commodity item. In a nut shell, we are racing to the end of 3D rendering as a prized technological advancement made regularly. At a given point, there will be highly diminishing returns for rendering advancement, but when?
At our current rate of progress, we really are following Moores law, we see nearly double the rendering power on the desktop every 18 months. At a point every few years, consumer devices like console game systems sample the level of advancement and advance themselves. Likewise, once photorealistic, real time rendering reaches the Desktop, soon consoles will follow and then Portables, phones and so on and so forth.
But when?
Thats is the question that is up for debate.. 15 years (10 Cycles of advancement)?
15 years ago, (1994), we saw the first real consumer 3D acceleration hardware for the desktop, The GLINT 300SX put out 2.5 Gflops.. Quite a powerhouse for its day.. But today, we have 1 Tflop cards in the desktop That 400x the power in only 15 years.. If the same holds true, surly 400 Tflops of rendering could achieve Photorealism in Real time?
Perhaps more?
Eventually technology will reach the holy grail level of photorealistic real-time 3D rendering at an affordable price. Once we arrive there, there really isnt anywhere new to innovate, convergence will happen between all platforms, PCs, Consoles, etc will all have the same detail level and capabilities and graphics will become a commodity item. In a nut shell, we are racing to the end of 3D rendering as a prized technological advancement made regularly. At a given point, there will be highly diminishing returns for rendering advancement, but when?
At our current rate of progress, we really are following Moores law, we see nearly double the rendering power on the desktop every 18 months. At a point every few years, consumer devices like console game systems sample the level of advancement and advance themselves. Likewise, once photorealistic, real time rendering reaches the Desktop, soon consoles will follow and then Portables, phones and so on and so forth.
But when?
Thats is the question that is up for debate.. 15 years (10 Cycles of advancement)?
15 years ago, (1994), we saw the first real consumer 3D acceleration hardware for the desktop, The GLINT 300SX put out 2.5 Gflops.. Quite a powerhouse for its day.. But today, we have 1 Tflop cards in the desktop That 400x the power in only 15 years.. If the same holds true, surly 400 Tflops of rendering could achieve Photorealism in Real time?
Perhaps more?