http://www.overclock.net/t/1569897/...ingularity-dx12-benchmarks/2130#post_24379702
I guess all that rage was for nothing. Again.
I guess all that rage was for nothing. Again.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Not for nothing.
nVIDIA implements Asynchronous Compute through a software workaround in the driver. In other words... they don't have the hardware for it.
David Kanter just commented on it here (in relation to VR): https://www.reddit.com/r/hardware/comments/3jnoa9/david_kanter_microprocessor_analyst_on/
Who knows how this implementation will work but according to Occulus Rift, probably catastrophic.
The rage was required in order to get nVIDIA to admit the last piece of the puzzle required. Basically nVIDIA admitted to what I stated in my original post on the topic.
They didn't admit to doing anything in software . Some things have to be done in software like the shader compiler, breaking up the shader to its instructions have to be done this way even on GCN, but has to be done right otherwise you will get some major issues using async.
What I mean is that a large part of the scheduling, on Kepler/Maxwell/2 is done in the driver rather than on the hardware. It's one of the big reasons for the power reduction.
Since HyperQ is a combination of both software and hardware scheduling (moreso on Kepler/Maxwell/2 than on GCN) you can make the argument that it is done in software (in large part) compared to GCN no?
Not for nothing.
nVIDIA implements Asynchronous Compute through a software workaround in the driver. In other words... they don't have the hardware for it.
David Kanter just commented on it here (in relation to VR): https://www.reddit.com/r/hardware/comments/3jnoa9/david_kanter_microprocessor_analyst_on/
Who knows how this implementation will work but according to Occulus Rift, probably catastrophic.
The rage was required in order to get nVIDIA to admit the last piece of the puzzle required. Basically nVIDIA admitted to what I stated in my original post on the topic.
Do you guys remember when Reddit was much more factual then emotional? lol
Hey man it was a good run, creating all those new accounts on multiple forums on the same day and spamming the same FUD thread to all of them. You got, what, 10 days of mileage out of it? Not a bad pull. 'Grats
Now there's a nice long weekend to recoup and recover and plan that next brilliant attack.
http://www.overclock.net/t/1569897/...ingularity-dx12-benchmarks/2130#post_24379702
I guess all that rage was for nothing. Again.
We actually just chatted with Nvidia about Async Compute, indeed the driver hasn't fully implemented it yet, but it appeared like it was. We are working closely with them as they fully implement Async Compute. We'll keep everyone posted as we learn more.
well I wasn't talking about just this, just in general you have many people judging others very quickly, almost like a popularity contest at a play ground who gets picked first.....
Tell me about it....
Any flak you get is fully deserved.
You made your own bed...
This issue has never been about Fiji vs Maxwell2.
The real question is does Pascal offer async on the hardware level. And did AMD move allin on design for arctic islands for DX12.
Any delay in 16nm TSMC production would be amazing for AMD.
So basically nvidia had source code for 1year +.
They were aware that oxide was pushing async technology very hard. Instead of fixing their driver to fully support async, they actively discouraged oxide from featuring it in their benchmark.
Fast forward 1 year, nvidia still says it supports async, but that it is a driver issue.
so now the question is: when will it not be a driver issue?
Hey! I can see myself from here!
Man nVidia has dropped the ball on their drivers a lot it seems.
I like how the title is so misleading it should say "nVidia enabled async mode in their drivers when it supposedly wasn't ready, oxide is nice enough to give us an update since nV won't" why are you trying to paint oxide as the bad guys this entirely was poor driver issue.
Maybe even the cause for Ark Evolveds dx12 hold off.
So now it is about VR? I am sure there will be a driver for that as well lol.
VR is extremely latency dependent, more so than gaming on a screen, and asynchronous shaders are important for keeping latency as low as possible. So yes, this is a key feature for the VR experience to be usable. Because if you can't maintain a high frame rate, typically >90hz, the experience breaks down and can even make people sick.So now it is about VR? I am sure there will be a driver for that as well lol.
Yes, when I bought my 980 Ti cards I was thinking about best possible experience on unreleased VR products since I am stupid like that.
Also we have demonstrated proof that Fiji is going to be super fast when VR is going to be released since it will benefit from ASYNC shaders and AMD is so amazing in terms of their drivers and support especially when it comes to DX12 and VR.
Somehow took them 6 months to fix Farcry 4 but we don't talk about that lol.
It's not about AMD vs. nVIDIA. That's the way you've been conditioned to see things. It's about innovation in a stagnant market. It's about holding companies to account. Doesn't matter which company it is. Do you want monopoly? Monopoly allows companies to get away with a lot of bad conduct. Conduct which hurts consumers in the end. It hurts you whether you see it or not. It's the invisible hand that guides the market turning into a fist pounding on innovation.
You can still be an nVIDIA fan, still buy their products... only their products will be better. You gain from this. I fail to see how you can't see that. This will help you in the end.
As for AMD and Farcry 4, when I launch my website I will cover that sort of thing with the same dedication I covered this last fiasco. I won't make a simple news posting and let it slide. I'll pick the big issues and work until they're fixed. You can count on it. I'm really serious you have no idea.
The only bad conduct around here is fabricating fake controversies based on half-baked benchmark results.
why are you trying to paint oxide as the bad guys this entirely was poor driver issue.
Considering exactly 0 released games use it i'd hardly call it "dropped the ball".Man nVidia has dropped the ball on their drivers a lot it seems.
I like how the title is so misleading it should say "nVidia enabled async mode in their drivers when it supposedly wasn't ready, oxide is nice enough to give us an update since nV won't" why are you trying to paint oxide as the bad guys this entirely was poor driver issue.
Maybe even the cause for Ark Evolveds dx12 hold off.
and misinformation... DX12 specs, and tiers is so muddy right now, numbers and info are being thrown around like fact
Just like any feature, let's let the game performance results tell us how cards lineup. At the end of the day, it is all about the gameplay experience, it will all come out in the end which cards are delivering a better experience for the money.
I need to find out if Async is actually in the DX12 spec. Some say yes, others say no. There is too much misinformation at this time.
While this currently doesn't make a difference in games we are playing, I don't see why issues like this should be swept under the rug either, like some of you are acting. As a hardware enthusiast, I'm pretty interested in this feature since it seems to be worthwhile on dedicated consoles, and if it runs better on AMD, that might give some of the cards in my house a longer life. I'm happy with that. If it doesn't pan out, or by the time it matters NVIDIA has a better compute shader engine, then I'll upgrade. But don't give NVIDIA a free pass, at least push them to clarify how this works.