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Ah yeah, you found it. I couldn't forget just how bad the non RT shot looked when it really shouldn't. They even have the headlights on for RT lol.This one?
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Although now that I look at it a second time realize it's not just a shadow problem, it's also a reflection problem. For example, specular reflection of puddle directly under the front tire should be very dark (because the reflected tire is dark). Still... it is also a shadow problem too.
Not ironic at all. They're complementary, and without the combination there would only be more bickering about how unplayable and useless RT is.I just can't get over the irony of on one hand pushing RT for more accurate/realistic lighting and on the other hand pushing frame-generation to "infer" what the scene should look like to maintain any semblance of high framerates.
Yep, bizarre to say the least - although the opposite stance of rabid fanboys/defenders/shills is also prevalent.Stopgap may be the more accurate term for combining RT with AI/DL frame-generation. And it would only be absurd if they did NOT enable the combination of these two techs so that RT can be used at acceptable framerates and enjoyed on a sliding-scale, rather than RT being an all-or-nothing toggle to 15FPS.
Zooming out for a moment, different things are happening with the weird bickering about Nvidia heavily pursuing and investing into RT to begin with. A lot of it just seems to stem from unrelated resentment of Nvidia's market position, or price of GPUs, or whatever personal axe to grind some people have.
It took me a bit longer to get into the graphics side of things, but I did write a simple CPU ray/path-trace renderer (not realtime of course) in the 2010s for fun.RT has ALWAYS been the holy grail for computer graphics, stretching back to 1968, and even further to the 1600s in physics and conceptually. My sorry GenX ass first played with raytraced single scenes in 1990 when it took days to render a single scene and was amazing for the time.
I've noticed this too - people nowadays are way too enthralled by whatever consumer marketing hits their dopamine release trigger.Some GenZ and GenAlpha gamers seem to believe Nvidia invented RT, and simply to make GPUs more expensive. This isn't what's happening.
And you cut out the rest of my reply giving possible explanations. I know the limit for lights in DX10 and prior was 7 point lights and 1 global light. I have not worked with DX11 and DX12, so I don't know if that has changed. That said, I would like to see what you're referring to.
I think in this case it is more of a team loyalty/sour grapes thing. At the moment, nVidia crushes AMD at real-time raytracing. While it is still a LOOONG way from where we'd like it to be, nVidia has chosen to put more hardware on their GPUs that help it run faster than AMD has. Fair enough, different companies have different priorities and it could well change next generation, AMD may decide they want to up their RT hardware a lot.I've noticed this too - people nowadays are way too enthralled by whatever consumer marketing hits their dopamine release trigger.
I had 4x 470s in "quad sli" lmao I think it was with the 5930k I sold them all asap they were all at 100C sandwiched lmaoI ran 2x gtx 470s in Sli... Talk about heat!