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Outcast Returns With Second Contact

monkeymagick

[H]News
Joined
Jun 22, 2008
Messages
480
Welcome back to Adelpha. French game company, Bigben Interactive has announced the release date and more info for their Outcast Remake. Originally released in 1999, the cult classic ran on its very own ray casting engine, so not quite running off voxels. Although it was a commercial failure, a planned sequel was announced only to be scrapped along with a Dreamcast port. In 2014 a version 1.1 was released and this remaster looks like a worthy update to the one of the first open-world action-adventures. Coming soon this Fall for the Xbox One, PS4, and PC.


Long story short, the source code is still there, in C++ coding language, but it then uses the Unity game engine to improve the graphics and audio, the physic system as well as the interface. This has a lot of implications and served our main priority: create state-of-the-art visual rendering of the environments and breathe new life into this world.
 
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I found that in my closet recently, it had an "out of this world" feel to it, and the voxel-like look was quite appealing at the time with curves and gradients when everything else were low poly and blocky. Would make a nice Playstation Plus title.
 
I played Outcast way back when and liked the game even though the graphics weren't all that great. I'll be in for Outcast Remake if the reviews are good.
 
I'm looking forward to this. Maybe they can next make the Outcast 2 that got canned, if this remake sells well.
 
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