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VentureBeat reports that Otoy is using a gamer GPU "cloud" to collaboratively render graphics on the cheap. RNDR harnesses over 14,000 GPUs that would normally be sitting idle in PCs, and connects them using "cloud, blockchain, and cryptocurrency technologies," The company claims the whole system obtained a combined OctaneBench score of 1.5 million, compared to a score of 37 for a single Amazon EC2 instance with Nvidia Tesla GPUs. The project has already received support from JJ Abrams and Ari Emanuel. Interestingly, Otoy announced a "fusion cloud" rendering project with AMD back in 2009, and this appears to be the fruit of those efforts.
In an email, Urbach said, "In one week, we have amassed more GPU rendering power, from small individual users on the RNDR network, than we have ever been able to offer in the five years since we launched Otoy's public cloud services. This indicates that our network will only continue to grow and expand, especially once we allow larger mining facilities onto the network, and also offer MESA/MPAA certification guidelines for studio work. The cost and scale of GPU rendering and compute has been turned on its head through the RNDR platform, just 10 years after I first made the case for this with the CEO of AMD on stage at CES 2009. Through RNDR, we now have the capacity to process jobs for holographic rendering (100 times the compute of VR or film rendering) for games and volumetric media (such as for our partnership with Facebook 360)."
In an email, Urbach said, "In one week, we have amassed more GPU rendering power, from small individual users on the RNDR network, than we have ever been able to offer in the five years since we launched Otoy's public cloud services. This indicates that our network will only continue to grow and expand, especially once we allow larger mining facilities onto the network, and also offer MESA/MPAA certification guidelines for studio work. The cost and scale of GPU rendering and compute has been turned on its head through the RNDR platform, just 10 years after I first made the case for this with the CEO of AMD on stage at CES 2009. Through RNDR, we now have the capacity to process jobs for holographic rendering (100 times the compute of VR or film rendering) for games and volumetric media (such as for our partnership with Facebook 360)."