At least, not at a good resolution. Techgage tested in UT3 with hardware physX acceleration on using a 9800GTX and a 3ghz qx9650. They tested first with physics handled on the CPU, then with physics on the GPU, then with physics on the PhysX PPU.
At 1680x1050, the average FPS is:
CPU: 31.4
GPU: 51.05
PPU: 60.5
Once the resolution is cranked up to 2560x1600:
CPU: 30.59
GPU: 30.83
PPU: 41.98
So, this confirms what I and several other people have suspected: when the GPU is under heavy load, it can not handle 3D and physx at the same time.
http://techgage.com/article/nvidias_physx_performance_and_status_report/1
At 1680x1050, the average FPS is:
CPU: 31.4
GPU: 51.05
PPU: 60.5
Once the resolution is cranked up to 2560x1600:
CPU: 30.59
GPU: 30.83
PPU: 41.98
So, this confirms what I and several other people have suspected: when the GPU is under heavy load, it can not handle 3D and physx at the same time.
http://techgage.com/article/nvidias_physx_performance_and_status_report/1