zoobaby
Supreme [H]ardness
- Joined
- Jun 7, 2004
- Messages
- 6,179
Quick question since I haven't played much. How do you unlock the new dungeons?
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Quick question since I haven't played much. How do you unlock the new dungeons?
You basically just have to go to the entrance area where the portals are. The two starting dungeons....one is in Blackrock Mountain and the other is in the vortex area of the water zone (Vashjir iirc). You will get some yellow text saying you have discovered them, then you can que up for them in the dungeon finder.
How would you go about determining the difference between someone that actually leveled a goblin/worgen and someone that just race changed?
What achievements would be different? What else would be different?
Does anyone know? I may stop leveling my goblin priest and start leveling my lvl 70 belf priest and switch to goblin if there isnt any obvious way to distinguish between someone that race changed and someone that actually leveled.
Does anyone know? I may stop leveling my goblin priest and start leveling my lvl 70 belf priest and switch to goblin if there isnt any obvious way to distinguish between someone that race changed and someone that actually leveled.
what difference does it make if someone can tell if you race changed?
anyone tried archeology yet? i was trying to see if its worth taking.
I palyed it after work yesterday, and over the course of a couple hours of playing, I saw about 6 people ding to the first 85 of a certain class. They must have been playing all night long.
As someone who was around during vanilla WoW, let me say that I would not be playing again if it was like that. Think about this: the game is six years old now. I first played it in college. Since that time, most of my friends and I went on to grad school, careers, family, children, etc. People who still want to play WoW have no desire to raid for 6 hours, to prepare for raiding for 3 hours, etc. The game has basically aged with the player base. If you want hardcore, go play one of the Korean MMOs where you have to grind mobs for 6 hours to level up. This game is "ez mode" because the consumer demanded it.
If I wanted another experience frought with difficulty and long term pain in the hopes of eventual reward, I would get a second job.![]()
So far it's been pretty fun. Some of the quests have been pretty dumb though. There's a few quests out in Hyjal that make you fly around on a hippogryph and run into some NPC's riding birds and eventually eggs. It's not that they were hard or anything, but they require you to press a button everytime you want to flap your mount's wings. The controls were so imprecise that it just became a chore after a while.
Guess you never played the arcade version of Joust?
Guess you never played the arcade version of Joust?
This would be tons of fun if I had five computers.
What's with all the idiots saying they miss "vanilla" WoW? No you don't.
If you could somehow play it now, you'd realize it was boring and buggy. I don't know what you think you remember but there wasn't jack-shit to do except the same boring dunge [...] Anyway, I'd have to say the thing I like most about the new expansion is the new guild system. It actually rewards people for saying with their guild and helping it to level up. Some of the perks are pretty cool also.
Heres my deal. I have tried a few times to get into WoW, usually when expansions came out. The farthest I have got to was like lvl 46 with a warrior. I enjoyed it the last time I tried it, I just had to stop cuz I really did not have all the time in the world to devote to it. I've never made it to any of the BC or Lich King stuff. Have not had it installed for a couple of years. My real problem with WoW has always been the grind, yet when new xpacs come out i get curious again and kinda want to try it out. Anyone here in the same boat?
I miss nonlinear questing. New catalysm changes, feel like you only have one quest line to follow, do 2 quests go get the next to finish those two go and get the next two. It doesn't really feel like that open of a world anymore.
There is no real incentive to explore the world any more, plus there's no more of the "Oh, shit, that mob's too high level, maybe I'd better leave and come back here later."
I miss burning crusade style healing. At least for paladins I found it much more enjoyable then WoTLK style healing which just seemed like a whack-a-mole clickfest without much difficulty.
Flying mounts are cheap and so is the basic training. If you want to fly faster and use other mounts then it will cost you more.
Someone tell me, I just started a Death Knight on a new realm and I was wondering, do DK's get their flying mount from a quest or what?
I mean, I just don't see how on earth else it'd work since there' sno way I'll have all that gold saved up for the training + mount at lv 60.
I'm lv 58 now an donly have 35gold.
250g training,
47g mount.
I have 62gold at lv 60 now, no where near enough to afford it.
It seems like Blizz only inteded Death Knights to be played as Twink toons with you helping them out with gold from your other toon, guess they didn't plan for people playing them on a different realm with no other characters there.
Are you expecting a free hand out? You get to start at level 55, that's a nice perk.
Working as intended...
Pick up gathering professions go back and gather on a normal mount. Easy gold...
God Forbid someone expects to be on EVEN Ground as anyone else at their lv, yes they start at lv 55 but literally spent the past week grinding out a character to hit the lv 55 to unlock the DK.
I just assumed that you'd get to play.you know, normally, and not have to grind out 200gold to be on even ground with other people of your lv.