Reading the official forums makes you lose faith in humanity. People are seriously upset that a clear exploit, the shockfrozen water, was fixed...
every single mmo has these people.
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Reading the official forums makes you lose faith in humanity. People are seriously upset that a clear exploit, the shockfrozen water, was fixed...
Reading the official forums makes you lose faith in humanity. People are seriously upset that a clear exploit, the shockfrozen water, was fixed...
Is SWTOR the most unsocial MMO of all time? The server I play on I can ask for hours in General for a dps for Hard Modes and get nobody. The people I get usually have solo'd to 50 and didn't even do the 4 man outdoor Heroics. Most are pretty competent as far as following directions, but it's so hard to get the initial group going.
Then the person I get is wearing level 40 armoring in their gear. *Sigh* I don't mind helping someone gear up. I really don't. I can't take playing with a person too lazy to do a few daily quests and buy some armoring for free though! There are plenty of geared players on my server, but they won't volunteer to run with a PUG advertising in General.
When I played WoW, I didn't have issues getting a PUG group going from Vanilla WoW all the way to the super easy LFG Tool that I despised. In Rift it was so easy to get a group going for any old quest, dungeon, invasion I took for granted how social it was. I played with so many different people it has become the standard for social interactions for me.
But in SWTOR I think the cut scene game play has ruined the social aspect of the MMO. I just can't fathom why someone would login to play solo, or just stand around scared to join a group advertising in General chat. I just don't understand it.
I do have some people walk up and inspect my gear while I'm asking for some dps to join. I'm in Tionese gear with crafted bracers and some Columni boots. Artifice crafted relics and all epic mods in my weapon. 18,200 hp. I don't wipe on content I know; and do pretty well trying new stuff.
Well that was my biggest nitpick with the game so far. Well that and stupid crappy Mouse button 5 bug that crashed my game 20 times yesterday before I figured out what was happening. M5 has been my push to talk button on vent since 2006 or so I guess. So yea you know how that went...
The whole MM portion of this MMORPG, was always the biggest question mark for this game due to the developer being Bioware. They do a whole lot of things right when it comes to story telling, and that aspect of it certainly does look good when compared to other MMOs... which is why you always see them touting it in their commercials. The problem is we're all coming to SWTOR now from every other MMO out there, with this huge list of expectations for what the experience should be, and they simply can't deliver... or at the very least, they aren't delivering up to a lot of our most basic standards right now.
I have no doubt that things will continue to gradually get better... they have to. My main concern is will they be able to 1) make substantial enough improvements, given some very serious limiting factors (more on that when I have more time), and 2) will these enhancements come at a fast enough clip to maintain a large enough subscription base that will provide the funds needed to enable them to keep that pace up.
As a marauder this was the only way I could get my healing medal. Have you ever thought about it from a different perspective? The only thing unfair about the water was Ops/Assassins using it after a vanish. Why should I be penalized because BW can't properly code their game? Stealth should not drop combat. I have set hidden during warzones nearly a full minute to drop combat so I could use the water on my marauder. I still think the water treatment was fine. I can still use the water once to get my metal, and this prevents Ops/Assassins from using it every time they vanish.
On another note I think I am about to unsub to the game. I play on the Rwookrrorro server which is Imperial dominate in population. As a marauder I am sick of playing back to back hutball games vs x1000 Inquisitors everyday. Sith Sorcs and Assassins are so overpowered in this game its ridiculous.
In PvP, especially in Huttball however there are some imbalances.
As a marauder this was the only way I could get my healing medal. Have you ever thought about it from a different perspective? The only thing unfair about the water was Ops/Assassins using it after a vanish. Why should I be penalized because BW can't properly code their game? Stealth should not drop combat. I have set hidden during warzones nearly a full minute to drop combat so I could use the water on my marauder. I still think the water treatment was fine. I can still use the water once to get my metal, and this prevents Ops/Assassins from using it every time they vanish.
On another note I think I am about to unsub to the game. I play on the Rwookrrorro server which is Imperial dominate in population. As a marauder I am sick of playing back to back hutball games vs x1000 Inquisitors everyday. Sith Sorcs and Assassins are so overpowered in this game its ridiculous.
But the issue there wasn't the water. It is that:
1- the medal system rewards stupid things
2- assassins, sorcs, and, to a smaller degree juggernauts are completely unbalanced in huttball (the intervene, plus force jump combo).
The rewards system is particularly bad. I can get the ball and score by myself 6 straight times in huttball and singlehandedly win the match, and leave with 0 medals. This issue is particularly painful for healers. With the trauma debuff it is hard enough to get the 5k heals, but you have to go out of your way and neglect your role to get the damage ones, especially the kill and killing blow ones.
By the way, I have an alt at Rwookrrorro and honestly, that server blows. Mostly dead...
I'm glad they fixed the shockfrozen water exploit because that's what the hell it was.
Hey, Baron Deathmark quite clearly states at the beginning of a game of Huttball that cheating is encouraged.
seems to me the problem is people are just trying to get as many medals as possible, which isn't the way the system is intended. As a non-healer pure DPS (marauder/sentinel or sniper/whatever) you shouldn't be getting any heal medals, but you should be able to get high dmg hit medals and kill medals. Vice versa for healers - you should be able to get the high dmg hit/kill medals.
Perhaps the medal system needs tweaking though in any case.
. And aside from the Sith Warrior and Bounty Hunter classes, most of the PvE and PvE gear on the high end is FUGLY. I don't understand that either. Seems tacked on for the most part.
Aside from the warzone wins which count for your daily / weekly quest, there is no reward to do anything else. More medals means more commendations. More commendations, equal more shit you can buy.
Anyone else think that money is next to meaningless in this game? You can basically only buy the best gear through commendations and each type of gear requires it's own damned kind of commendation. I've got more than 10 different currencies to deal with in the game. And money is easy to get. Daily commendations are easy to get, but not really worth it. Specific planet commendations aren't worth a shit at level 50. Centuron gear becomes worthless once you start working on Champion gear, etc. And aside from the Sith Warrior and Bounty Hunter classes, most of the PvE and PvE gear on the high end is FUGLY. I don't understand that either. Seems tacked on for the most part.
Gabe From Penny-Arcade said:I debated talking about this but I think it’s important. If you’re playing SW:TOR this post will have some spoilers with regards to the end of the first story arc.
I was incredibly disappointed and frustrated by the ending of the first arc In SW:TOR. I am playing a Jedi Consular and my class story was really the thing that kept me playing the game. Around level 35 the story started to wrap itself up and this involved a ridiculous amount of planet hopping. I kept getting sent back to Tython and then out to another planet and then back to Tython. Each time running to the space port, to my hanger to my ship to an orbital station to a different hanger to another shuttle to a space port. I was repeating this bullshit dance over and over again until my story finally concluded and that’s when the worst offense happened.
After wrapping up my storyline I was told that the Jedi counsel wasn’t quite ready to give me my next assignment and I should head to the Republic Fleet for some R&R. I assumed this was all apart of the story. I arrived at the fleet and found the person I needed to talk to standing next to my class trainer. I clicked on them to initiate a dialog and they had nothing to say. Then the quest showed up as completed and told me to return to Tython. Let me say that again. The person had nothing to fucking say to me. They did not even try and pretend that they were doing anything other then making me run around for no God-damned reason.
I will put up with a lot of bullshit. I’ll run back and forth between these stupid spaceports but you have to meet me half way. I understand that there are all kinds of things MMO’s do to extend playtime. But this was too much. There was absolutely no reason for me to go all the way back to the fleet. In fact they couldn’t even be fucked to make up some half-assed reason to send me back there. It was so blatant and so insulting that I have not played the game since. That was probably two weeks ago and I’ve had no desire to log back in.
I recognize that these games represent a sort of player abuse, but at least tell me you love me after you slap me.
-Gabe out
The Jedi Knight Sentinel gear is so ugly it's offensive. On the republic side, the Troopers look decent from level 20 on, and by the time they're all tricked out they're some of the baddest looking mofo's in the game, although the shoulder spikes seem a tad silly.
I feel like the Trooper class got a hell of a lot more care from the designers who were in charge of it, and the Jedi stuff got handed off to people who never heard of Star Wars before.
Anyway, as a long time Bioware fan and someone who was rabidly frothing at the mouth for TOR to come out... I have to say, I'm disappointed. Some things were done well, without a doubt, but as we all know, the MMO market is as brutal as they come and they won't last long without some massive changes in a VERY short amount of time. And sadly, I know that this isn't very likely given the game's overall development record.
I have to agree about the Jedi gear, especially the Sentinel. Their gear has to be the blandest stuff in the entire game. The Sith equivalents get gear that is about 2.3 trillion times more visually appealing.
And people actually wonder why there is such a huge faction imbalance?! Even if you didn't give a rat's about the gear and just chose your lightsaber wielding class based on what you thought would be more fun/intriguing/badass based on what you saw in all of the movies... what would possibly lead you to believe that the Jedi would be the way to go?!
Those patches are months out which still fits with what I'm saying.
I know they WILL be adding stuff, but they've got a lot to change to the core of the game too, not just adding new mobs to kill or maps to fight players in for more gear.
Thanks for your thoughts guys, and I agree with what most have said. I never considered water to be an exploit because I had to be out of combat to even use it, which can take a long time when you are a marauder. I agree about pvp, it must have been an afterthought in the game. Marauder playing nothing but hutball is not fun at all, I am already looking for another game to move to.
Well when it comes to the gear, there was no way to know before you chose your faction and class. Hell you can't even see what any of that looks like until you are high enough level to leave the first planet. Which should be around level 10 or so.
There were plenty of people in the beta that were posting vids/screenshots of all kinds of different gear long before the game was released. Even if you weren't that big of a nerd to do pre-release gear research, you could've just made an edumacated Force Guess based on the movies as to what Jedi would be wearing. Based on the fact that Jedi have been some of theemost boring looking and acting characters to ever "grace" the silverscreen... everyone knew (or at least should've) what to expect.
And people actually wonder why there is such a huge faction imbalance?! Even if you didn't give a rat's about the gear and just chose your lightsaber wielding class based on what you thought would be more fun/intriguing/badass based on what you saw in all of the movies... what would possibly lead you to believe that the Jedi would be the way to go?!
The Jedi Knight Sentinel gear is so ugly it's offensive. On the republic side, the Troopers look decent from level 20 on, and by the time they're all tricked out they're some of the baddest looking mofo's in the game, although the shoulder spikes seem a tad silly.
I feel like the Trooper class got a hell of a lot more care from the designers who were in charge of it, and the Jedi stuff got handed off to people who never heard of Star Wars before.
I still think faction imbalance has very little to do with things in game, and a lot more to do with popularity within the franchise in general. I just went to a target and they had a bunch of star wars stuff for valentine's day. Valentine's Day! Which all should be cuddly and cute, right? And yet everything star wars related for valentines day had darth maul, darth vader, or stormtrooper on it.
Sith figures have always been the most interesting ones in the Star Wars universe, and if you look at the classes in swtor, some have clear connections to SW lore:
Sith Warrior: Vader
Sith Inquisitor: Emperor (sorcs) or Darth Maul (assassins)
Bounty Hunter: The Fetts
Not surprisingly, these are the most popular classes, with more of them on the empire side. You can see this in that even though Operatives were the FOTM at launch, they were never really popular. Or that troopers are nowhere near as popular as bounty hunters.
And if you want to understand their popularity, all you have to do is look at episode I posters, where Darth Maul is front and center despite 15 mins of screen time.
Personally, I'd rather have the fluff gear like that instead of the "biomech" crap SW get. I like the medium armor Rakata armor set, but the heavy armor looks silly IMO. Same thing on the light side with the Samurai suit the Jedi Knight gets. Both look ridiculous IMO. I've stuck with mostly Sith Champion gear (very Vader-esque) and, luckily, I have all Level 50/51 purples in my orange gear which makes it easy enough to breeze through world bosses and HM flashpoints. However, I still have to switch out gear to go into PvP.The thing is, nothing the Jedi or Sith wear after level 50 really look like anything in the movies save for some vague similarities between the Tionese / Columni / Rakata gear and Darth Vader. There is influence from the films in some of the outfits across the board up to level 50, but this game definitely has it's own style as far as clothing goes. It's one way to date the period, but some of the gear looks retarded. Have you seen some of light armor for the Sith Inquisitor? The pointy hats and goofy shoulder blades make them look like Killer KKK Members from outer space more than Sith Lords.
Forgot to address your point about money being useless in this game. I completely agree. Without any effort I am always sitting on at least 1 million. Which is why I was sort of disappointed when they nerfed biochem. They made it less useful to have it, but more profitable because you could sell more stuff. Which is pointless, really. So I can sell exotech stims and then what? I already have all the money I need. The solution was buffing the other professions, IMO.
The thing is, nothing the Jedi or Sith wear after level 50 really look like anything in the movies save for some vague similarities between the Tionese / Columni / Rakata gear and Darth Vader. There is influence from the films in some of the outfits across the board up to level 50, but this game definitely has it's own style as far as clothing goes. It's one way to date the period, but some of the gear looks retarded. Have you seen some of light armor for the Sith Inquisitor? The pointy hats and goofy shoulder blades make them look like Killer KKK Members from outer space more than Sith Lords.
Large scale events are impossible on the bad hero engine.
Oh believe me, I've seen all of it, and agree, some of it is absolutely ridiculous looking. All I'm saying is that when it comes to what people would rather look like/roleplay... even if they are coming into the game completely ignorant to what the end-game will be once they get there, they'd be much more likely to go Sith over Jedi simply based on how plain, boring, and monkish they were in all the films.
Maybe. I really went with the Empire side because my friends wanted to be on that side. I wanted to play the game with them, so I agreed on the faction they wanted. I knew I'd eventually have characters on both sides, so I didn't worry about which I started with. And after playing to level 22 on the Republic side, and 50 on the Empire side I generally prefer the experience of the latter. Though I can't fucking stand Balmorra, it drags on forever. I've not seen anything that bad on the Republic side, though Taris is wearing a bit thin on me.