Why are the official reviews from big sites not out yet?
It takes a good bit of time to do a proper review on it. A day or two on something like this is nothing more than a rush job...
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Why are the official reviews from big sites not out yet?
To install this driver, I first uninstalled the 13.12whql with the official AMD uninstaller, via ctrl panel. Then I rebooted to safe mode and ran Driver Fusion and then immediately followed it with Display Driver Uninstaller, which initiates an auto-reboot. I then installed the AMD chipset drivers appropriate for my mobo (because I noticed the 14.1 betas don't include the USB filter driver etc), rebooted, and then I installed the 14.1 betas.
My system is the following:
HD 7870 overclocked to 1150 core and 1325 memory
Phenom II X6 overclocked to 3.6ghz
8gigs of ram
Soundblaster X-Fi
Windows 7 64-bit, running BF4 in 64-bit mode.
with these settings:
(I forgot to take a "Mantle" screenshot of settings. Pretend it says Mantle instead of Direct X 11)
I get these image quality differences on the test server and I also noticed similar issues with higher brightness and fogging in Operation Locker and Siege of Shanghai ( the only two maps I have played since Mantle installation):
Direct X 11
Mantle
DirectX 11
Mantle
DirectX 11
Mantle
*these images were taken with BF4's own internal screenshot command. Here are the original, untouched PNG files:
https://www.dropbox.com/s/ghku2sj3kyxbb9c/bf4MantleVSdx11testserver.zip
Additionally, Mantle has very noticeable hitching. The more players in the map, the worse it is. On the Test server, it's mild and irregular. On 64 player Siege of Shanghai, it hitches every few seconds, quite noticeable, and occasionally it will hitch super hard and drop several frames. Kinda reminds me of playing the BF4 PC beta...
The DX11 codepath in 14.1 seems to be ok. Though I'll have to play with it more. with 13.12's would give me lighting issues sometimes, after looking through scopes. particularly infrared scopes. After returning to normal/hip view, the lighting would appear very basic for a second and then somewhat quickly bleed back into high quality lighting.
I have frame data from perfoverlay that I will be uploading later. as well as CPU cores and GPU utilization figures from AMD System Monitor.
*Here is the frame data:
I did frame data only, on the test server for the 13.12, 14.1 DX11, and 14.1 Mantle. 13.12 had just been re-installed two days ago, using both driver cleaners mentioned near the beginning of this post. The data is based on a lap around the test server where I shoot a bunch of stuff with an LMG, C4 several things, fly a chopper and shoot some stuff, crash the chopper, ride an ATV, etc. I took care to shoot all the same things, C4 the same things with the same amounts of C4, crash chopper in same spot, etc. As little variation as I could muster.
Here is a quick H.264 encode of one such lap, that I did after all these tests. To capture, I used the MJPEG codec in MSI Afterburner, using BF4's 32-bit mode, via DX11 codepath (Afterburner was never running during any of the other tests). The encode is not meant to be pristine quality. Just quick and dirty, to see what the lap looks like:
https://www.dropbox.com/s/3zbectfvt6axfcm/bf4testserverrunsample.mp4
I did both frame data and CPU core/GPU utilization at the same time, on Siege of Shanghai 64 player. All for 13.12whql, 14.1 DX11, and 14.1 mantle (I used a 24/7 Siege of Shanghai only server with 60's average ping. That way I could run the tests all on the same server and map). Each test was roughly 6 minutes. ( set a timer for 6 minutes, but some extra time was added to start and stop both perfoverlay and AMD System Monitor.)
All frame data files:
https://www.dropbox.com/s/ou43z6ywg0rl0co/Battlefield4 frame data.zip
All CPU/GPU utilization files:
https://www.dropbox.com/s/e8bi6w39khsymhh/Battlefield4cpuGPUutilization.zip
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*slightly off topic: it would be nice if they would put the super ammo box back into the test server. I haven't been able to successfully reload any of the rocket launchers or the grenade launcher that you pickup off the ground. The shotguns reload off an Support pack, but it was nice to be able to load in 100 bullets/rocket/grenades/etc and just go for it. Makes doing test runs a lot easier.
Does anyone else have really bad audio issues since they moved to 14.1?
When I spawn in BF4, it plays the map loading music in-game. I have no gun effects, can't hear voice communication or anything.
I haven't tried 14.1 yet, but I have the same audio problems in 13.12.
Does anyone else have really bad audio issues since they moved to 14.1?
When I spawn in BF4, it plays the map loading music in-game. I have no gun effects, can't hear voice communication or anything.
It looks like the actual graphics quality is much better with DX11. Notice in those Mantle screenshots above, how the textures look washed out and it looks like there is less detail in the Mantle shots. Is this true?
The difference is enormous in BF4 for me, performance is close to doubled (and I'm STILL CPU limited according to the graph!). I'm being blown the fuck away. I played an obliteration round on Shanghai and it was like 60+ mostly. It was nearly unplayable before...
Q6600 @ 3ghz, 7870
Does anyone else have really bad audio issues since they moved to 14.1?
When I spawn in BF4, it plays the map loading music in-game. I have no gun effects, can't hear voice communication or anything.
It looks like the actual graphics quality is much better with DX11. Notice in those Mantle screenshots above, how the textures look washed out and it looks like there is less detail in the Mantle shots. Is this true?
Ok, well this makes no sense to me, I have a similar system and my framerate basically tanked. The beginning of the matches seem to run faster, but all the textures don't seem to be loaded. After I play for about 2 minutes, everything slows down by about 10fps less than normal. So in the middle of Hainan, I get upper 20s instead of 30s. Major hitches all the time too.
Q9650 @ 3.75ghz, 7850 2GB
Ok, well this makes no sense to me, I have a similar system and my framerate basically tanked. The beginning of the matches seem to run faster, but all the textures don't seem to be loaded. After I play for about 2 minutes, everything slows down by about 10fps less than normal. So in the middle of Hainan, I get upper 20s instead of 30s. Major hitches all the time too.
Q9650 @ 3.75ghz, 7850 2GB
Works fine for me, I've got a single 7970 in the PC with these drivers on it and its great.This is pretty much an unfinished driver from AMD and just wanted it placed into the wild to get feedback on what needs improvement and such.
"hollywooding the crap out of it" is what makes it immersive.
It wouldnt be very good with stick figures and blocks.
lol
But if that's the case, why isn't Mantle running significantly faster in non-CPU bottlenecked scenarios too?
My gains are ridiculous. Maybe try a clean install of the driver? All I did was have the catalyst installer nuke the old one first, then I installed the beta.
I had to drop textures from Ultra to High though, I was getting hitches / stuttering. Bam, fixed, everything is smooth as shit. On some maps like Shanghai, the difference is nuts.
its a known bug with the newest bf4 patch ... mostly happens the 1st tdm map you load. the next round the sound will work again.
very annoying bug.
It really looks like Mantle (on the 7000's) is using more VRAM, or using it less efficiently, given how it responds to ultra textures
There few things that I really don't like it seems that crashing is happening more. Under 13.12 rarely got one. My system is limited however with 4GB of ram.