Obsidian Entertainment: The Outer Worlds – Come to Halcyon Trailer

Discussion in 'HardForum Tech News' started by Snowdog, Aug 31, 2019.

  1. Snowdog

    Snowdog [H]ardForum Junkie

    Messages:
    9,901
    Joined:
    Apr 22, 2006
    I am really liking the vibe off this new trailer:
     
    Q-BZ, Comixbooks, AceGoober and 5 others like this.
  2. peppergomez

    peppergomez Gawd

    Messages:
    714
    Joined:
    Sep 15, 2011
    Cute but the gameplay looks janky as hell
     
    Flogger23m likes this.
  3. Derangel

    Derangel [H]ard as it Gets

    Messages:
    18,231
    Joined:
    Jan 31, 2008
    Seems like the game had a fairly low budget. Makes me think of a mix of Fallout New Vegas and Alpha Protocol, with the jank of both included. Everything I've heard about the quest stuff and writing makes me think the game can overcome at least some of the usual Obsidian jankiness.
     
    Flogger23m likes this.
  4. filip

    filip [H]ard|Gawd

    Messages:
    1,996
    Joined:
    Aug 15, 2012
    What game play? They show practically nothing.
     
    Meeho likes this.
  5. peppergomez

    peppergomez Gawd

    Messages:
    714
    Joined:
    Sep 15, 2011
    This is one to buy once it's under $20.
     
    Ranulfo likes this.
  6. HeadRusch

    HeadRusch [H]ard|Gawd

    Messages:
    1,147
    Joined:
    Jun 8, 2007
    So....it's Borderlands!?!?!
     
  7. Flogger23m

    Flogger23m [H]ardForum Junkie

    Messages:
    10,279
    Joined:
    Jun 19, 2009
    I've already said it, but it looks like they emulated Fallout New Vegas. And too perfectly, as the terrible FO3/NV style conversation camera, bad animations and whatnot were carried over. I assume the budget was low as you mention, but seems like they took the good and bad of FONV.
     
  8. dangerouseddy

    dangerouseddy Gawd

    Messages:
    619
    Joined:
    May 16, 2007
    well so long as its got a good story and great quests like fallount nv, i'll be happy.
     
  9. jfreund

    jfreund Gawd

    Messages:
    971
    Joined:
    Sep 3, 2006
    It's running on Unreal Engine, so they can't blame Gamebryo. Combat looks like VATS; not thrilling. Boyarsky and Cain seem to be going for the "Fallout" feel they created - unbridled optimism contrasted with grim reality. I'm confident in their writing abilities, hopefully the execution does the writing justice.

    With the Epic Store exclusive bullshit, I won't be playing until a year after release. Hopefully the bugs will be patched.
     
  10. Derangel

    Derangel [H]ard as it Gets

    Messages:
    18,231
    Joined:
    Jan 31, 2008
    The combat looks nothing like VATS.

    It'll be on Game Pass and the MS store at launch as well, if you wanted to go that route.
     
  11. odditory

    odditory [H]ardness Supreme

    Messages:
    5,836
    Joined:
    Dec 23, 2007
    It's the only sensible route to go. My god, can't believe I'm endorsing the Windows 10 store, or at least Xbox Game Pass. But it's the least worst option for PC unless you fly the black flag.
     
  12. Delicieuxz

    Delicieuxz [H]ard|Gawd

    Messages:
    1,026
    Joined:
    May 11, 2016
    Yeah. It kind of looks like Bethesda animations... which isn't a compliment.

    Nasty contrast, too. I hope that's just something wrong with the video. And if it is... why did they put it out without correcting it?
     
    Flogger23m likes this.
  13. Brian_B

    Brian_B 2[H]4U

    Messages:
    3,356
    Joined:
    Mar 23, 2012
    I’m excited about the concept of this game.

    Seeing this trailer... maybe I wait for a sale
     
  14. dark_reign

    dark_reign 2[H]4U

    Messages:
    2,290
    Joined:
    Nov 15, 2005
    It should be better than Fallout 4 or 76. Talk about ruining a great game franchise. Todd Howard needs to go.
     
    SomeoneElse, Delicieuxz and jfreund like this.
  15. Derangel

    Derangel [H]ard as it Gets

    Messages:
    18,231
    Joined:
    Jan 31, 2008
    I wonder how many of the decisions with either game were due to Howard himself vs his boss at BGS, the bosses at Bethesda Softworks, and the people running Zenimax. Howard's at fault for all the lying and other bullshit (and probably to blame for trying to play off all of Bethesda's faults as jokes during E3) but beyond that there are a lot of layers of cooperate bs over at Beth these days. Not sure all of the studio's problems can be laid at one person's feet at this point. If Howard isn't solely to blame then replacing only him isn't going to fix much.
     
  16. dark_reign

    dark_reign 2[H]4U

    Messages:
    2,290
    Joined:
    Nov 15, 2005
    I will agree with all of that. Howard is just an easy target to blame since he seems to be the face of the company. Meanwhile, the higher-ups are laughing all the way to the bank.
     
  17. Delicieuxz

    Delicieuxz [H]ard|Gawd

    Messages:
    1,026
    Joined:
    May 11, 2016
    Going by his comments in interviews over the years, I think that the continuous dumbing down into oblivion of everything about Bethesda Game Studios' games has had a lot to do with Todd Howard's decisions - he's seems to be a pretty dense and opinionated person, and he's been a game director or executive producer on everything BGS have made since 2003. And the last RPG BGS made is Morrowind and its expansions. All their games since then have been increasingly simplistic Action-Adventure - coinciding with Todd Howard being at the reigns.
     
    jfreund likes this.
  18. Dr. Righteous

    Dr. Righteous 2[H]4U

    Messages:
    3,162
    Joined:
    Aug 1, 2007
    Looks like a modified Gamebryo engine graphics. Pretty dated.
     
  19. AceGoober

    AceGoober Live! Laug[H]! Overclock!

    Messages:
    22,077
    Joined:
    Jun 25, 2003
    They just had to show some dude sitting on the loo. :p

    Did anyone notice at 3:17 the dude firing the weapon left-handed? I wonder if players will be able to do that in-game?

    I'm liking what I'm seeing so far.
     
  20. M76

    M76 [H]ardForum Junkie

    Messages:
    10,018
    Joined:
    Jun 12, 2012
    Meh, it looks and plays like Fallout 4. Sixties meets space age, nothing new here. It would be a skip even if it wasn't locked in to epic.
     
  21. Comixbooks

    Comixbooks Ignore Me

    Messages:
    14,316
    Joined:
    Jun 7, 2008
    There is another IGN video if you search for it the game looks and sounds pretty epic some awesome ambient sounds going off the trailer is just for the Epic fortnite crowd if you ask me.
     
  22. Comixbooks

    Comixbooks Ignore Me

    Messages:
    14,316
    Joined:
    Jun 7, 2008
  23. Smoked Brisket

    Smoked Brisket Limp Gawd

    Messages:
    229
    Joined:
    Feb 6, 2013
    Looks great to me. The companion commentary reminds me of BGate. Im in for a preorder.
     
    AceGoober and Comixbooks like this.
  24. Flogger23m

    Flogger23m [H]ardForum Junkie

    Messages:
    10,279
    Joined:
    Jun 19, 2009
    It is UE4, but as always art direction and budget/talent dictate how good or bad a game looks. Obviously they have an aesthetic going and their budget wasn't huge. Probably not a AAA game but a AA game (if that is even a term). The result is pretty lack luster. Bad camera angles for conversations and poor animations are the real standouts. Some props are pretty low end as well.
     
  25. Dr. Righteous

    Dr. Righteous 2[H]4U

    Messages:
    3,162
    Joined:
    Aug 1, 2007
    Yeah have to agree. What catches my eye is realistic lighting and it doesn't have to be ray tracing to look descent. All the shadows are "lit" and you don't see the bright and dark contrast of direct sun light. Makes it look cartoonish.
     
    Flogger23m likes this.
  26. raz-0

    raz-0 [H]ardness Supreme

    Messages:
    4,583
    Joined:
    Mar 9, 2003
    No it's

    The Eldest Scroll: Fallout 4: New Vegas2
     
    AceGoober likes this.
  27. Tweak155

    Tweak155 Gawd

    Messages:
    611
    Joined:
    Jul 28, 2011
    Signed up for Ultimate Game Pass with MS for $2 so I'll get to play this game. Can't wait!
     
  28. Nanan

    Nanan [H]ard|Gawd

    Messages:
    1,224
    Joined:
    Aug 29, 2007
    Well at least they used an engine that has quite a bit of capability and are not stuck in a corner with an engine that is maxed out with no path forward.
     
  29. erek

    erek [H]ardness Supreme

    Messages:
    4,168
    Joined:
    Dec 19, 2005
  30. M76

    M76 [H]ardForum Junkie

    Messages:
    10,018
    Joined:
    Jun 12, 2012
    AceGoober and erek like this.
  31. viivo

    viivo [H]ard|Gawd

    Messages:
    1,439
    Joined:
    Sep 7, 2005
    Obsidian is giving Bethesda a run for their money when it comes to awful facial animations.
     
    AceGoober and Flogger23m like this.
  32. Derangel

    Derangel [H]ard as it Gets

    Messages:
    18,231
    Joined:
    Jan 31, 2008
    I wonder if something like good facial animation, like doing performance capture and stuff like that is prohibitively expensive for lower budget projects. You don't often see AA or lower games have high quality face animation, it is usually reserved for games with AAA budgets.
     
  33. viivo

    viivo [H]ard|Gawd

    Messages:
    1,439
    Joined:
    Sep 7, 2005
    Aside from motion capture, it's down to the actual people creating the animations/key frames. I dont know how much multi-tasking Obsidian employees do, but if the people working on animations also have other responsibilities, it's understandable that they can only do what time allows. If, however, there are dedicated animators there's no excuse for the faces or "carrot in the butt" running animations.
     
  34. M76

    M76 [H]ardForum Junkie

    Messages:
    10,018
    Joined:
    Jun 12, 2012
    Motion capture is not prohibitively expensive. For example senua had full motion capture too, which wasn't AAA either. It is more likely a time management thing, they said this is good enough and did something else with their time.
     
  35. 0v32102d

    0v32102d n00b

    Messages:
    3
    Joined:
    Sep 20, 2019
    Obsidian returning to their old form? I'm excited!
     
Tags: