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Oblivion vs. Morrowind

Oblivion has better graphics and better combat.

Morrowind has a better story and more things to do.
 
Morrowind does have more tasks to accomplish, this is true. Some people also prefer the inventory system a bit more. I know the keys get very cluttered in Oblivion. However, the graphics, combat system, and more expansive item catalog make Oblivion the winner in my book. The only real grievance I have with Oblivion is just that - Oblivion. After 3 or 4 gates, the area always just looks the same, and is not very conducive to enjoyment at length. So don't do too many gates at once, and Oblivion FTW!
 
Oblivion has better graphics, that is about all I can give it... And the combat system is a nice change. There is something missing from Oblivion that Morrowind has, but I'm not sure exactly what. When I play Morrowind, I thoroghly enjoy it. Oblivion gets tiring quickly. I played Morrowind for months and months, but after about two weeks of Oblivion, I got tired of it. There is something missing that Morrowind had, if only I could figure what it is :(
 
Morrowind's environments sucked me in much more than Oblivion's did. I could wander around enjoying the scenery in Morrowind doing nothing but in Oblivion i never felt immersed enough in the world to do that. Plus, i liked how Morrowind's environment was more alien. Oblivion had pretty boring landscapes. The only part i thought was interesting was the jungle environment in the southwest because it reminded me of the marshes in Morrowind. Morrowind's combination of Daedric and Dwarven ruins also made for some forboding and dangerous areas that were so satisfying to come to when you were finally strong enough to dive in. I never really felt threatened by what was inside the Ayleid ruins and forts in Oblivion.
 
Oblivion has a very bland look. It has the happy go lucky nothing foreboding and even my 3 year old nephew can play impression. Morrowind has freaky storms and those crazy bird things that chase you for miles on end. I still freak out when an imp pops out of nowhere and hits me when I'm trekking through the red mountain area. The whole red mountain area is definitely the highlight of how freaky the game can get.
 
Yeah, I think Morrowind just feels more alien then Oblivion, plus the lack of any real direction gives you a reason to just go off and explore, I found it very enjoyable, Oblivion on the other hand has better combat and some really cool missions, I liked the first half of the dark brotherhood missions alot, the only thing I didn't like is they didn't last all that long, the ending was interesting but I feel that something seems missing to it.
 
morrowind was more fun. oblivion is "prettier" but just plain not as good as Morrowind to me...

Morrowind = 100+ hours EASY
Oblivion = 15-20 hours TOPS
 
15-20 hours top ?? well, I just passed 380hrs and Im still going good..

Tried to play Morrowind, but couldnt see the writing too darn small.. and too much writing in the first place..
 
"Morrowind's combination of Daedric and Dwarven ruins also made for some forboding and dangerous areas that were so satisfying to come to when you were finally strong enough to dive in. I never really felt threatened by what was inside the Ayleid ruins and forts in Oblivion."

I think that sums it up well. Morrowind's whole alien landscape thing. Oblivion is pretty generic.
 
Morrowind has the big big advantage of coming before Oblivion. At that time I can´t think of a comparable action game/rpg :).

Morrowind had a major impact on me because I didn´t know anything about it. Never played rpgs before a bit of Outcast but got stuck on that one I have to admit...

Morrowind had a more darker tone to it. Oblivion well it feels like earth... It´s to shiney and not much to a threat. The simplest rat could kill you in Morrowind before you levelled up lol.

I did enjoy the different houses and such better in Morrowind. Overall the world in Morrowind was more threatening and it felt bigger then Oblivion too.

I am sure if I would replay Morrowind now I would say Oblivion is better though lol but its a sequel afterall and not that easy to top Morrowind to be honest. This auto levelling thingie in Oblivion does take away a bit as well since you could go anywhere you would want the enemies would scale to your strength...

Also what was the point of being a thief in Oblivion. You couldn´t earn any real money doing that. Better equipment of course but whats the point with the auto levelling thing that makes you get crap stuff until you level up.....

Those Oblivion gates they where just so depressing though... And very uninteresting to visit since they all was the same really.

Both are absolutely awesome games though
 
LordVampyre said:
15-20 hours top ?? well, I just passed 380hrs and Im still going good..

Tried to play Morrowind, but couldnt see the writing too darn small.. and too much writing in the first place..


yep, that was all I could bother to muster. stopped playing for awhile and have had no desire to go back to it.

Its probably like oqvist said, Morrowind was the first of its kind and Oblivion is a prettier rehash...it doesnt have the same lasting effect I guess. I said 100+ but it was probably 3-5 times that amount of time since I started a couple of characters following the release of the expansions and then the mods kept me in it, ect, ect...just a great game that will be hard to top I suppose.
 
LordVampyre said:
15-20 hours top ?? well, I just passed 380hrs and Im still going good..

Tried to play Morrowind, but couldnt see the writing too darn small.. and too much writing in the first place..

380 hours?? Tell me that's not on one character :eek:

And that was the other thing that bugged me about Morrowind...harder to read fonts and font size was less than pleasant.

ValeX said:
If I could get more than 13fps I'd still be hooked on Oblivion, but you need friggin SLI or CF to even get it looking up to morrowinds standards....

I've got a 6600GT AGP card, running at 1152x864, everything medium to high, and purty as hell. Although everyone who plays this game should go here. You won't regret it. Unless you fuck up your rig. In which case, not my fault. :p
 
The Bad:
The Oblivion inventory/buy interface is terrible.
The Oblivion gate areas were repetitive.
The world leveling to meet your character (shouldn't have been used everywhere).
The world is smaller and disproportional to Morrowind.
There are less secrets to find.

The Good:
I like the stealth and combat in Oblivion.
I enjoy exploring more, I guess I like the less-alien landscape.
It's beautiful.

Morrowind is a larger and more interesting game/story.
Oblivion is pretty.
 
oqvist said:
Morrowind has the big big advantage of coming before Oblivion. At that time I can´t think of a comparable action game/rpg :).
I can, Parasite Eve. If you have never played it, check it out, that had me hooked for a long time.

As for these two:

Morrowind (I played on PC): I played for an hour or two before I got completely bored with it, just nothing right off to suck you in.

Oblivion (I played on X360): I managed to stay sort of interested for about a week before I lost interest. Again, no compelling story line, an awful combat system (kept getting attacked by fucking wolves and the like that I had to look down to see), and it takes forever to walk or ride a horse everywhere. Granted, places aren't as close as most RPGs make them seem, but it is a game, not reality, it is no fun to spend literally 15 minutes in real time just wandering around trying to find how to get into a town.

I agree that the graphics of Oblivion are better, and there was at least some story there from the start, just not enough to keep me interested. During the week I played Oblivion I might have logged 10 hours of in game time at the most, while the first night I put Dragon's Quest VIII into my PS2 I ended up staying up most of the night playing it.
 
beanman101283 said:
Morrowind's environments sucked me in much more than Oblivion's did. I could wander around enjoying the scenery in Morrowind doing nothing but in Oblivion i never felt immersed enough in the world to do that. Plus, i liked how Morrowind's environment was more alien. Oblivion had pretty boring landscapes. The only part i thought was interesting was the jungle environment in the southwest because it reminded me of the marshes in Morrowind. Morrowind's combination of Daedric and Dwarven ruins also made for some forboding and dangerous areas that were so satisfying to come to when you were finally strong enough to dive in. I never really felt threatened by what was inside the Ayleid ruins and forts in Oblivion.
QFT.

I enjoyed Oblivion immensely, but my one gripe is that the outside world--while beautiful--didn't have a 'fantasy' feel to it. I wanted to see different kinds of vegetation, animals, weather patterns, etc.
 
beanman101283 said:
Morrowind's environments sucked me in much more than Oblivion's did. I could wander around enjoying the scenery in Morrowind doing nothing but in Oblivion i never felt immersed enough in the world to do that. Plus, i liked how Morrowind's environment was more alien. Oblivion had pretty boring landscapes. The only part i thought was interesting was the jungle environment in the southwest because it reminded me of the marshes in Morrowind. Morrowind's combination of Daedric and Dwarven ruins also made for some forboding and dangerous areas that were so satisfying to come to when you were finally strong enough to dive in. I never really felt threatened by what was inside the Ayleid ruins and forts in Oblivion.

Agreed. Oblivion was OK in my mind, but it can't come close to matching the fun I had in Morrowind. I was still actively playing 2 years after I got it, but I got bored of Oblivion in a month. Morrowind's ruins were awesome and creepy, Oblivion's seem bland in comparison. Same goes for the landscape. The combat was a very welcome improvement, though. Ranged weapons especially, though I missed crossbows and throwing stars.
 
Well, so far, IM only level 2 in Oblivion. Just started playing it last week. Ive played Morrowind before too.

Out of the 2, Id have to say I like Oblivion better.

Someone mentioned that to them, Morrowind sucked them into the game and kept them there. It wasnt this way for me with Morrowind. I "tried" to get into it, I really did. I THUROUGHLY LOVE creating my own spells and whatnot, but even still, Morrowind was just DULL to me. I never even made it to level 2 in that game. I just couldnt get into it and IMHO, if I have to "TRY" to get into a game to like it, chances are slim that Im going to keep playing it.

A game should, from the get go, reach out and GRAB you and pull you into the atmosphere of that game. Morrowind just didnt do this for me.

Oblivion on the other hand.....

Right from the start (literally) I was immersed. I ended up getting about 2 hours of sleep before going to work the next day cause I just could not turn the game off. I had to keep on finding out "what happens next" type of scenario.

The story line. WOW!!!! Ive never played a game with NPC's chatting AND I actually payed attention to them, THIS GAME does this for me. I walk thru a town and hear the townsfolk talkin and I cant help but to stop and "easedrop" on what they are saying.

The puzzles of gameplay it has, its just, WOW, very cool. Unlike other games where THINKING for yourself is dumbed down, Ive found Oblivion to be a refreshing change and having to give THOUGHT to what needs to be done next is ADDICTIVE!!!

Morrowind just made me feel extremely small and LOST. Although having instructions right in front of me as well as a HUGE fold out map, I still found myself wondering, "well, WTF am I supposed to do now?" The game CD quickly found itself back in its jewel case and has yet to see daylight since.

Oblivion. Combat....If you DONT use your head and THINK about "blocking/attacking", you will quickly find yourself at the LOAD screen time and time again, so that right there is a CHALLENGE and to me, THATS the BEST thing a game maker can do for a game.

Oblivion all the way.....
 
i don't own oblivion but i've played it on several occasions... and i really enjoyed how it pulled you into the game

morrowind only gets addictive after you pass the initial even-rats-and-crabs-pwn-me hump... after i started making money, finding good weapons, getting good spells, etc, it got fun.. .i'm actually JUST playing it now for the 1st time and i'm very happy with it... or rather WOULD BE happy with it if the fucking game didn't keep crashing my xbox or giving me dirty disc errors (it does this when playing from CD or from HD, grr).
 
Sorry guys, but I say daggerfall was by far the best of the TES games.

I would have liked Morrowind better if it had fast travel. oh wait, it does, their called cheat codes :)

I liked oblivions story better though, and I like the speech and portrayal of the characters.

Planescape: Torment is still the best RPG ever made though.
 
Morrowind had more weapons, more varied level designs, more varied caves, and more rare item drops. Oblivion had nothing.
 
I have to admit that I liked morrowind better....though I would love oblivion's physics and graphics in the morrowind world...with everything in morrowind's map staying identical. That would be the perfect combonation. I didn't like how boring and european everything in oblivion was. I really loved the architecture styles prevalent in morrowind, and how there were distinct cultures between people, rather than bandits...vampires...and normal cities....ayelids...ehh...boring.

Morrowind had a more immersive storyline once you got into it. There's plenty that can be improved on the way the game handled interactions, but I wouldn't change it in fear of ruining what wonderful experience that game has provided me.

I liked having spears, and more varied and interesting weapons.

I liked how they made every location look vastly different from one another.

I liked having to look a bit closer to find what I was looking for. More attention to the game world...little rings or gems hidden inside logs. Interesting little encounters everywhere...that's what makes Morrowind seem like a real world.
 
With the latest OOO, I like Oblivion better than MW.
Out of the box I felt Oblivion was horribly broken. Really bad consolish inventory GUI.
The world auto-level system is stupid. Completely dumbed down for joe 6 pack.
I realize MW had something similiar but it was better implemented.
Managing to survive some deadly cave in plain Oblivion, but then getting killed on the way back to town by 5 bandits with glass armor and trick magic weapons was annoying.

Morrowind had more subtlety to the plot, better written dialogue and more "intrigue".
Along with more playable factions, it seems less streamlined.
But the static NPCs really killed immersion.

I can't believe people are reminicising about MW's dungeons.
It was my single biggest problem w/ MW.
Oblivion is so much better in that aspect.
Also the combat is 100% more fun. Combat in MW was really boring.

I played DF when it was new. And I really liked it at the time.
The depth and choices presented are beyond what either of its successors offer,
but it had serious problems of its own.

So to rephrase, with the addition of all the fan mods, I believe Oblivion is better than MW. DF is just too old to make a meaningful comparison.
 
If you like to read then Marrowind have a decent story, but I don't play games to read. I felt reallllly small in Marrowind. I recently went back and tried to play it and not like Oblivion ducking, blocking, juking really didn't have a bearing on combat that I saw. One thing I hated about Marrowind was haivng to walk everywhere. I don't use cheat codes the first time through.

Someone said it took forever to get anywhere in Oblivion. Fast travel, look it up. People say that O only has 15-20 hrs of gameplay. That may be only the main quest line but I got a big smile on my face with working through the Dark Brotherhood quest line. I just loved how evil you really can be in the game. I have only done 3 of the main quests and been working on the subquests and I'm at 100+ hrs.
 
Oblivion's combat is very fun and fast paced. It's not just an equation of whether you hit somebody or not like in morrowind. That and the graphics are the only thing that Oblivion has over morrowind in my book. And to agree with the post preceding mine the quests are a lot of fun in Oblivion too.

it just seems to me like the uselessly took out so much awesome stuff from Morrowind. Such as spellmaking and spears and the difference between long and short blade. If you train with a dagger it doesn't make you good with a claymore. I cans ee why Levitate was taken out since there aren't just interior and exterior cells anymore, now there are loading screens to enter towns. Still I miss my levitate and high jumps.

The main quest in morrowind was just more entertaining than Oblivion in my opinion.

All in all Oblivion was just so dumbed out in comparison to Morrowind. I got kind of bored with Oblivion in a much shorter period of time than Morrowind. Oblivion is just so much easier and simple but that just takes away from the game for me. Remember in Morrowind how it was near impossible to get a full set of daedric armor? There was only one NPC in the game who had it. But in Oblivion get to a high enough level and an everyday bandit witll wear it. That's just silly.

I still had fun with Oblivion and it's still a great game don't get me wrong. I was just so much more immersed by Morrowind.
 
NulloModo said:
Morrowind (I played on PC): I played for an hour or two before I got completely bored with it, just nothing right off to suck you in.

Oblivion (I played on X360): I managed to stay sort of interested for about a week before I lost interest. Again, no compelling story line, an awful combat system (kept getting attacked by fucking wolves and the like that I had to look down to see), and it takes forever to walk or ride a horse everywhere. Granted, places aren't as close as most RPGs make them seem, but it is a game, not reality, it is no fun to spend literally 15 minutes in real time just wandering around trying to find how to get into a town.

Sounds like you didnt give eaither a chance... an hour or two is nothing, and obviously you have not heard about the fast travel in oblivion for people like you, open your map, click a town, and viola you're there! In fact, this can be done with any place that you've visited (towns are all available right from the start though). It does seem however that you're really not an RPG gamer or you'd have figured this stuff out.
 
ValeX said:
If I could get more than 13fps I'd still be hooked on Oblivion, but you need friggin SLI or CF to even get it looking up to morrowinds standards....

Wha he said. It's ridiculous, I loved Morrowind but it's hard to get into Oblivion when it looks like a slide show. Sloppy port.
 
My sister plays Oblivion with a 6600GT and still enjoys it. You just have to play with the settings for a while to get a decent framerate. It won't look as good as someone with SLI but that doesn't mean it's unplayable.
 
I liked both. Each have there advantages and downfalls. IMHO, if TES put the effort into oblivion like they did morrowind, Oblivion would be the best game ever.

Morrowind has the diversity, but the quest system sucked. Oblivion has the quest system but the diversity sucks lol.
 
Morrowind DEFINATLY had a better story and a MUCH more intresting word. AKA the Telvanni, Hlaauu, ect. (the houses) the religion was fantasticaly fanatical. And to top it off Morrowind was so much harder and it kept you trying. If I had to give one of them up forever it'd be Oblivion
 
Mr.Tundra said:
Oblivion's combat is very fun and fast paced. It's not just an equation of whether you hit somebody or not like in morrowind. That and the graphics are the only thing that Oblivion has over morrowind in my book. And to agree with the post preceding mine the quests are a lot of fun in Oblivion too.

it just seems to me like the uselessly took out so much awesome stuff from Morrowind. Such as spellmaking and spears and the difference between long and short blade. If you train with a dagger it doesn't make you good with a claymore. I cans ee why Levitate was taken out since there aren't just interior and exterior cells anymore, now there are loading screens to enter towns. Still I miss my levitate and high jumps.

The main quest in morrowind was just more entertaining than Oblivion in my opinion.

All in all Oblivion was just so dumbed out in comparison to Morrowind. I got kind of bored with Oblivion in a much shorter period of time than Morrowind. Oblivion is just so much easier and simple but that just takes away from the game for me. Remember in Morrowind how it was near impossible to get a full set of daedric armor? There was only one NPC in the game who had it. But in Oblivion get to a high enough level and an everyday bandit witll wear it. That's just silly.

I still had fun with Oblivion and it's still a great game don't get me wrong. I was just so much more immersed by Morrowind.

Amen, my thoughts exactly. I just felt like Vvardenfell was so much bigger with out fast travel
 
Don't use fast travel and Cyrodiil seems large. Bigger than Vvardenfell to me by a longshot.
The stock game is ridiculously easy but that's fixed if you install
Oscuro Oblivion Overhaul v 1.3

:cool:
 
Morrowind is better than Oblivion in my book. The stories seemed deeper and more steeped in history than Oblivion's. In Morrowind, you get vague messages from voices inside your head, and they send you off on a quest only for you to discover that it's a God/Daedra, and you get the chance to explore some crazy dwarven ruins to discover what the voice is talking about. In Oblivion, you get a text box saying that you have contracted a disease.

While my example is not wholly accurate, it is the impression I got from both games. Add that to the fact that Cyrodiil is one giant forest, and Vvardenfell (spelling on both? pshaw ;) ) is a mix of different cities with different architectures, with no loading times in the open area.

Oblivion was a fun game, yes, but I'll rather take another helping of Morrowind, if you please.
 
ValeX said:
If I could get more than 13fps I'd still be hooked on Oblivion, but you need friggin SLI or CF to even get it looking up to morrowinds standards....

This is EXACTLY how I feel about Oblivion. I really want to get into this game. But I can't get immeresed into it. I need much more powerful hardware than I have now. I know its a lame complaint / reason for not playing. So, I'll have to come back to this game in a year or so when I build my next system.
 
Let me start off by saying that I have enjoyed every TeS game I've played (Arena, TeS III, and TeS IV)

WIth that said, I'll proceed to point out the "pros and cons" I have found in TeS III (Morrowind) and TeS IV (Oblivion).

TeS IV - Oblivion CONS

Oblivion is far more linear than Morrowind , but thats exactly what the game devs were striving for; Beth purposely dumbed down their game. Myself and several other rpgers don't like that.

Lack of Quests Oblivion doesn't seem to have as many quests as Morrowind. The Fighter's Guild quests and duties only come from three guild-houses, whereas in Morrowind you needed to report to just about every fighter guild house in order to make an impression within the guild and become guild master.

The Daedric areas (Plane of Oblivion) are repeative. I got somewhat bored with collecting Sigil stones pretty early on; it became almost like a chore to collect them, and the only reason I did collect them was because of the magical enchancements they offered.

You can't join the imperial legion - I liked the Imperial Legion from TeS III

Smaller Land-Mass Oblivion is smaller than Morrowind, but hopefully thats something that can be rectified with expansion packs and/or the modding community.

The whole world levels up with you. Some people this is neat, I don't. Daedric items aren't so cool when you see random NPC's walking around with them You being a lvl 52 bad ass means nothing, because all of the NPCS are super-human to. Hell, even the GOBLINS can be tough.


Now some postives

Stunning visuals Oblivion is one of the best looking games on the market, if not the best.

Improved Combat System The combat system is varied now; you can learn special attacks that can disarm or render your target temporarily paralyzed. (I'd like to point out that the combat system implemented in Oblivion was loosely based on a popular Morrowind Mod.) Also, you no longer need to have an insane Personaility score to be a good merchant; you're skills can increase beyond your stats, so say you're Personaily is 40, you can still achieve a speech-craft skill of 100;you're no longer hindered by your stats.

Morrowind CONS

Graphics Morrowind looked good when it was released, and several beautification mods (texture replacement mods, clothing mods, face mods) worked wonders and kept morrowind looking "modern" for awhile, but in light of games such as Half-life 2, Oblivion, and Prey... TeS III is left looking like crap, but thats the nature of the beast - Old games tend to look like crap after a few years.

Combat Let's face it, the combat system in Morrowind sucked.

Morrowind PROS

Better, longer quests

Replayability
 
dagon11985 said:
Smaller Land-Mass Oblivion is smaller than Morrowind, but hopefully thats something that can be rectified with expansion packs and/or the modding community.


I don't believe that is correct. It's been a while since I've played MW, but I'm certain Oblivion's landmass is larger than MW. Some people believe it "feels" smaller due to the longer view distances, fast travel option, and the fact that most of Cyrodiil is forests whereas Morrowind's geography was more varied.

But in terms of actual explorable surface area, Oblivion is considerably larger. Especially when you take into account the dungeons. Although not in quantity, the size and scope of the dungeons in Oblivion dwarfs Morrowind's caves and ancestral tombs.
 
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