ReDgUaRd008
Limp Gawd
- Joined
- Feb 7, 2005
- Messages
- 495
http://www.vr-zone.com/?i=2492&s=1 well looks like ATi might have to do alot of catching up. 
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I think you're right. ATi had a seperate development team working on R500 and simply sold the IP to MS once the design work was finished.tornadotsunamilife said:Nope, the r500 was developed awhile back and I believe that ati aren't even manufacturing the chip although I may be wrong.
Haha...well these are just rumours at the moment...we'll see what's going to happen next year...0mega said:man if this is true... poor poor ATi lmao
"G70 already supports Longhorn WGF 1.0 API so most likely G80 will support WGF 2.0 with improved virtualization techniques and new pipeline stages. The likely process technology choice for G80 is 90nm and the architecture is made for high core speed (~1GHz). G80 design is completed and waiting for ATI R580 when the time comes."
1ghz and ready and waiting? WTF? *shats pants*
we all hope not.Mister E said:ATI is not pulling a FX5800 here folks. Not even close.
ROFL...Nauseous said:we all hope not.
tornadotsunamilife said:LOL ati have nothing to catch up to. Their r500 core for xbox360 already has most features needed for wgf 2.0, so all I can see is them needing to work on a desktop equivalent.
tornadotsunamilife said:LOL ati have nothing to catch up to. Their r500 core for xbox360 already has most features needed for wgf 2.0, so all I can see is them needing to work on a desktop equivalent.
FanATIc said:the R600 "leaked specs" from awhile ago were more interesting. they're modest enough to be almost believable.
ATI R600 Specs
90nm
64 Shader pipelines (Vec4+Scalar)
32 TMU's
32 ROPs
128 Shader Operations per Cycle
800MHz Core
102.4 billion shader ops/sec
512GFLOPs for the shaders
2 Billion triangles/sec
25.6 Gpixels/Gtexels/sec
256-bit 512MB 1.8GHz GDDR4 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
WGF2.0 Unified Shader
FanATIc said:the R600 "leaked specs" from awhile ago were more interesting. they're modest enough to be almost believable.
ATI R600 Specs
90nm
64 Shader pipelines (Vec4+Scalar)
32 TMU's
32 ROPs
128 Shader Operations per Cycle
800MHz Core
102.4 billion shader ops/sec
512GFLOPs for the shaders
2 Billion triangles/sec
25.6 Gpixels/Gtexels/sec
256-bit 512MB 1.8GHz GDDR4 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
WGF2.0 Unified Shader
razor1 said:You actually think these are plausible at this time?
awUSMC2Hard4U said:I dont think we will ever see the R520. Sigh. NVidia should just release the G80 at just before Christmas time and put ATi Away already. Sigh.
Terra said:And jugding by the many tape-outs, that has not been without problems...
Status que is than the r520 is still not in sight.
And why all of a suddden is the r500 now comparable to the r520![]()
In all other threads, I keep reading(from the pro-ATI peeps) than you can't compare the two cores?
Terra - But I guess that is just on a thread-to-thread basis...or?![]()
Mister E said:I've concluded that 75% of this forums users are 14 or younger.Not a clue as to how business succeed or how manufacturing processes work. You see a graph and BAM!! Instant expert on all computer tech.
Me too. Well, in about 35 minutes time.Terra said:I must be a minority then...30 years old