Hi guys,
I started a new thread for this as no one seemed to be replying to my original post except for one person
I was looking though the files included with the nVidia driver and came across one called nvapps.xml.
I looked in this file and it contained definitions for a number of games, including something called 'multichip_rendering_mode'. I'm guessing that this is what rendering mode SLI uses for a particular exe.
I went though the file and organised the games under the rendering mode that they use. The unique values for this multi rendering mode are: 1, 2, 4, 2400401, 2C10401, 2431001, 3C00401, 400001, 4C00002, c00001, 00400001 and 00020201.
All of the review of SLI I have read state there are three modes of SLI:
Alternate Frame Rendering
Split Frame Rendering
Disabled
What I was wondering is if anyone knows why there are so many values for the multi rendering mode, when there are only logically three modes of SLI?
I have coded a basic editor to allow people to add new profiles and modify existing profiles, but I just need to clear up the SLI mode before I release it - presuming that my assumptions are correct and this does relate to SLI
1
Aquamark 3
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight Academy
Star Wars: Knight of the Old Republic
Medal of Honor
Quake3
Splinter Cell
Splinter Cell 2
Splinter Cell Shadow Strike
Doom 3
Code Creatures
Serious Sam SE
IL 2 - Sturmovik: Forgotten Battles
Return to Castle Wolfenstien
Warhammer 40k Dawn of War
Conan
Return to Castle Wolfenstein: Enemy Territory
Vampire The Masquerade - Redemption
2
Painkiller
Battlefield Vietnam
Colin McRae Ralley 4 <-- nVidia typo of 'Rally'
Sims 2
Max Payne 2
Unreal 2
Tribes Vengeance
Shadermark 2.1
Battlefield 1942
Battlefield 2
TOCA Race Driver 2
Tron 2.0
Spellforce
AquaNox 2
Shadermark 2.1
4
Flight Sim 2004
Comanche 4
Call of Duty
Call of Duty MultiPlayer
Dungeon Siege
Ground Control 2
Contract Jack
Dark Age of Camelot: Trials of Atlantis
NHL 2005
Prince of Persia
Perimeter
Tiger Woods 2005
Kohan 2
Silent Storm
Star Wars Battlefront
Rome Total War
Need for Speed Underground
Hitman Contracts
MVP Baseball
Madden 2005
Soldiers Heroes of WWII
Joint Operations Typhoon Rising
Leisure Suit Larry
Tony Hawk's Underground
Myst 4
America's Army
Thief 3
EverQuest 2
2400401
3DMark 2005
2C10401
Tomb Raider: Angel of Darkness
2431001
Lock On
3C00401
Half Life 2
400001
PCMark04
3DMark 2003
Unreal
UT 2003
UT 2004
X2: The Threat
Halo
Jedi Academy
Jedi Academy MultiPlayer
Age of Mythology
Armed and Dangerous
4C00002
Far Cry
c00001
3DMark 2001
00400001
HDR Lighting
00020201
Trees of Pangaea
I started a new thread for this as no one seemed to be replying to my original post except for one person
I was looking though the files included with the nVidia driver and came across one called nvapps.xml.
I looked in this file and it contained definitions for a number of games, including something called 'multichip_rendering_mode'. I'm guessing that this is what rendering mode SLI uses for a particular exe.
I went though the file and organised the games under the rendering mode that they use. The unique values for this multi rendering mode are: 1, 2, 4, 2400401, 2C10401, 2431001, 3C00401, 400001, 4C00002, c00001, 00400001 and 00020201.
All of the review of SLI I have read state there are three modes of SLI:
Alternate Frame Rendering
Split Frame Rendering
Disabled
What I was wondering is if anyone knows why there are so many values for the multi rendering mode, when there are only logically three modes of SLI?
I have coded a basic editor to allow people to add new profiles and modify existing profiles, but I just need to clear up the SLI mode before I release it - presuming that my assumptions are correct and this does relate to SLI
1
Aquamark 3
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight Academy
Star Wars: Knight of the Old Republic
Medal of Honor
Quake3
Splinter Cell
Splinter Cell 2
Splinter Cell Shadow Strike
Doom 3
Code Creatures
Serious Sam SE
IL 2 - Sturmovik: Forgotten Battles
Return to Castle Wolfenstien
Warhammer 40k Dawn of War
Conan
Return to Castle Wolfenstein: Enemy Territory
Vampire The Masquerade - Redemption
2
Painkiller
Battlefield Vietnam
Colin McRae Ralley 4 <-- nVidia typo of 'Rally'
Sims 2
Max Payne 2
Unreal 2
Tribes Vengeance
Shadermark 2.1
Battlefield 1942
Battlefield 2
TOCA Race Driver 2
Tron 2.0
Spellforce
AquaNox 2
Shadermark 2.1
4
Flight Sim 2004
Comanche 4
Call of Duty
Call of Duty MultiPlayer
Dungeon Siege
Ground Control 2
Contract Jack
Dark Age of Camelot: Trials of Atlantis
NHL 2005
Prince of Persia
Perimeter
Tiger Woods 2005
Kohan 2
Silent Storm
Star Wars Battlefront
Rome Total War
Need for Speed Underground
Hitman Contracts
MVP Baseball
Madden 2005
Soldiers Heroes of WWII
Joint Operations Typhoon Rising
Leisure Suit Larry
Tony Hawk's Underground
Myst 4
America's Army
Thief 3
EverQuest 2
2400401
3DMark 2005
2C10401
Tomb Raider: Angel of Darkness
2431001
Lock On
3C00401
Half Life 2
400001
PCMark04
3DMark 2003
Unreal
UT 2003
UT 2004
X2: The Threat
Halo
Jedi Academy
Jedi Academy MultiPlayer
Age of Mythology
Armed and Dangerous
4C00002
Far Cry
c00001
3DMark 2001
00400001
HDR Lighting
00020201
Trees of Pangaea