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nVidia SLI Game Profiles

Fuzzb

Weaksauce
Joined
Jan 21, 2004
Messages
94
Hi guys,

I started a new thread for this as no one seemed to be replying to my original post except for one person :)

I was looking though the files included with the nVidia driver and came across one called nvapps.xml.

I looked in this file and it contained definitions for a number of games, including something called 'multichip_rendering_mode'. I'm guessing that this is what rendering mode SLI uses for a particular exe.

I went though the file and organised the games under the rendering mode that they use. The unique values for this multi rendering mode are: 1, 2, 4, 2400401, 2C10401, 2431001, 3C00401, 400001, 4C00002, c00001, 00400001 and 00020201.

All of the review of SLI I have read state there are three modes of SLI:

Alternate Frame Rendering
Split Frame Rendering
Disabled

What I was wondering is if anyone knows why there are so many values for the multi rendering mode, when there are only logically three modes of SLI?

I have coded a basic editor to allow people to add new profiles and modify existing profiles, but I just need to clear up the SLI mode before I release it - presuming that my assumptions are correct and this does relate to SLI :)

1
Aquamark 3
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight Academy
Star Wars: Knight of the Old Republic
Medal of Honor
Quake3
Splinter Cell
Splinter Cell 2
Splinter Cell Shadow Strike
Doom 3
Code Creatures
Serious Sam SE
IL 2 - Sturmovik: Forgotten Battles
Return to Castle Wolfenstien
Warhammer 40k Dawn of War
Conan
Return to Castle Wolfenstein: Enemy Territory
Vampire The Masquerade - Redemption

2
Painkiller
Battlefield Vietnam
Colin McRae Ralley 4 <-- nVidia typo of 'Rally'
Sims 2
Max Payne 2
Unreal 2
Tribes Vengeance
Shadermark 2.1
Battlefield 1942
Battlefield 2
TOCA Race Driver 2
Tron 2.0
Spellforce
AquaNox 2
Shadermark 2.1

4
Flight Sim 2004
Comanche 4
Call of Duty
Call of Duty MultiPlayer
Dungeon Siege
Ground Control 2
Contract Jack
Dark Age of Camelot: Trials of Atlantis
NHL 2005
Prince of Persia
Perimeter
Tiger Woods 2005
Kohan 2
Silent Storm
Star Wars Battlefront
Rome Total War
Need for Speed Underground
Hitman Contracts
MVP Baseball
Madden 2005
Soldiers Heroes of WWII
Joint Operations Typhoon Rising
Leisure Suit Larry
Tony Hawk's Underground
Myst 4
America's Army
Thief 3
EverQuest 2

2400401
3DMark 2005

2C10401
Tomb Raider: Angel of Darkness

2431001
Lock On

3C00401
Half Life 2

400001
PCMark04
3DMark 2003
Unreal
UT 2003
UT 2004
X2: The Threat
Halo
Jedi Academy
Jedi Academy MultiPlayer
Age of Mythology
Armed and Dangerous

4C00002
Far Cry

c00001
3DMark 2001

00400001
HDR Lighting

00020201
Trees of Pangaea
 
why do some of the profiles have "conformant_texture_clamp", "multichip_rendering_mode" or ogl_extension with a value of 1 or 2. To me the value means the SLI mode, but why would the "property labels be different?

Anyone have a successful WoW profile that is confirmed working, I have tried a few that seem to load balance until I get logged to my toon then the load balancing seems to stop.
 
since my last post I have installed the beta driver. But I was running 66.93, I notice that the same holds true for 67.66.

Here is a snipet (sorry not sure how to make it easier to read):

<?xml version="1.0" encoding="UTF-8"?>
<FILE>
<INFO Number="1752397740l"/>
<PROFILESET>
<PROFILE Label="Medal of Honor">
<APPLICATION Label="mohaa.exe"/>
<APPLICATION Label="moh_breakthrough.exe"/>
<APPLICATION Label="moh_breakthrough_demo.exe"/>
<APPLICATION Label="moh_spearhead.exe"/>
<APPLICATION Label="moh_spearhead_demo.exe"/>
<APPLICATION Label="mohaademo.exe"/>
<PROPERTY Label="ogl_extension" Value="4520" Itemtype="predefined"/>
<PROPERTY Label="conformant_texture_clamp" Value="2" Itemtype="predefined"/>
<PROPERTY Label="multichip_rendering_mode" Value="1"
Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Alice">
<APPLICATION Label="alice.exe"/>
<PROPERTY Label="conformant_texture_clamp" Value="2" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Icewind Dale">
<APPLICATION Label="IDmain.exe"/>
<PROPERTY Label="conformant_texture_clamp" Value="2" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Quake3">
<APPLICATION Label="quake3.exe"/>
<PROPERTY Label="conformant_texture_clamp" Value="2" Itemtype="predefined"/>
<PROPERTY Label="multichip_rendering_mode" Value="1" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Diablo II">
<APPLICATION Label="Diablo II.exe"/>
<PROPERTY Label="conformant_texture_clamp" Value="2" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="4x4 Evo 2">
<APPLICATION Label="4x42.exe"/>
<PROPERTY Label="conformant_texture_clamp" Value="2" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Halo">
<APPLICATION Label="halo.exe"/>
<PROPERTY Label="prevent_cpl_aa" Value="1" Itemtype="predefined"/>
<PROPERTY Label="multichip_rendering_mode" Value="400001" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Painkiller">
<APPLICATION Label="Painkiller.exe"/>
<APPLICATION Label="paingame.exe"/>
<PROPERTY Label="multichip_rendering_mode" Value="2" Itemtype="predefined"/>
</PROFILE>
<PROFILE Label="Tomb Raider">
<APPLICATION Label="TRAOD.exe"/>
<APPLICATION Label="TRAOD_P3.exe"/>
<APPLICATION Label="TRAOD_P4.exe"/>
<PROPERTY Label="prevent_cpl_aa" Value="1" Itemtype="predefined"/>
<PROPERTY Label="multichip_rendering_mode" Value="2C10401" Itemtype="predefined"/>
 
WoW seems to be working with 67.66 under this profile:

<PROFILE Label="World of WarCraft">
<APPLICATION Label="WoW.exe"/>
<PROPERTY Label="multichip_rendering_mode" Value="2" Itemtype="predefined"/>
</PROFILE>


I was getting 40-45 FPS in OG now I am getting 65-70 FPS
 
Anybody seen any info on the other variables? Somebody posted the following profile for Aces High II on their boards. As you can see, it's got some additional variables. I haven't seen any documentation on setting these variables, nor do any of the other profiles contain these variables.

<PROFILE Label="AH">
<APPLICATION Label="aceshigh.exe"/>
<PROPERTY Label="multichip_rendering_mode" Value="1"/>
<PROPERTY Label="aa_default" Value="10000000"/>
<PROPERTY Label="image_settings" Value="fffffff6"/>
<PROPERTY Label="vsync_default" Value="8416747"/>
</PROFILE>
 
Sardaan said:
WoW seems to be working with 67.66 under this profile:

<PROFILE Label="World of WarCraft">
<APPLICATION Label="WoW.exe"/>
<PROPERTY Label="multichip_rendering_mode" Value="2" Itemtype="predefined"/>
</PROFILE>


I was getting 40-45 FPS in OG now I am getting 65-70 FPS

Sardaan. did you see if it was load balancing? I've done the same thing as you but don't get any load balancing or FPS increase.
 
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