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Originally posted by Killa|3yte
so its ok if they take a shit on the screen and then smudge it?![]()
Originally posted by DocFaustus
I don't care if nVidia(or ATi) kills kittens as part of a pact with Satan in exchange for Unholy Graphics Power. As long as they get the job done.
Originally posted by Killa|3yte
pics plz kthx
Originally posted by DocFaustus
Since your question was ambiguous, I will even cover your other possible meaning: I don't care if nVidia(or ATi) kills kittens as part of a pact with Satan in exchange for Unholy Graphics Power. As long as they get the job done.
Originally posted by skritch
According to a friend of mine in a position to know, those are legit, nVidia's aware of the leak, and steps have already been taken to squelch it.
Originally posted by number69
Prove it.
Originally posted by trudude
I don't want to sound like a fanboy or anything but NVIDIA has lost me. They have not shown me why they deserve my money so I am sure I will be getting the R420.
Originally posted by NightRaven
Rather than say that ATI's picture is crisper, I have to say its *grainier,* which is not a good thing.
Originally posted by creedAMD
From what I can tell, the Ati picture looks like it was the way that the game was meant to be displayed.
Grainier to you means higher/sharper to me from the shots shown.
This is only my opinion, but it seems to be favorite of the thread. I can't wait until Brent gets ahold of this thing.
Originally posted by TommyW
why ohh why to molex conectors!!!???
i want to buy the new card i think if nvidia use to molex
so ati will have it too...
an i dont have 120$ to spend on a new power supple![]()
Originally posted by IYIENACE
I seriously doubt that the ATi boys are losing any sleep over what the nVidia camp is doing. I give nVidia props if that is an actual representation of the nv40. (accurate representation) But - I see a smack down coming.![]()
Originally posted by Killa|3yte
Hmm, I'm pretty sure the ATi shots are just sharper, not grainier![]()
Originally posted by Killa|3yte
Yes, I know what it is. AA is smoothing of the edges, not the whole picture.
All Digital Vibrance is: modifying brightness, contrast, and color saturation ...not exactly a 'special' feature
True, why they didnt include it is beyond me![]()
Originally posted by number69
I'll wait until a verifiable source compares the NV40 IQ against ATI's IQ.
If these shots are real then the ATI IQ does look sharper but I think the color in the supposed NV40 shot looks more vibrant.
Originally posted by SilkenRogue
Personally, I think the nvidia shots (supposed nvidia shots, that is) look better. Some slight blurring noticeable on the gun, but without a side by side comparison with something a little sharper, you'd never see it.
Very nice AA though..
Originally posted by NightRaven
Okay, I'm getting the sense here that part of the reaction is just placebo. The difference isn't of the type where you can say one "rox" and the other "sux" peeps, I actually prefer the nVidia, imo the ATI render seems a little less saturated (faded).
Originally posted by Killa|3yte
Well, I'm sure most of you have seen the new UT2k4 shots from the NV40. Like most people, I was very impressed with the Anti-Aliasing quality. The NV40 shots were taken at 4xAA/8xAF. Just to see what R3x00 renders looked like side by side, I set my D3D tab to 4xAA/8xAF as well and took some shots as identical to the NV40 shots that I could.
What I found really surprised me. While alone, the NV40 shots look great, when flipping through full screen captures of NV40 vs R3x00, we see what is really going on.
To really see this for yourself, I recommend downloading these to a folder and flipping through them in fullscreen mode. Viewing side by side images dont really give the full effect.
Here is the original NV40 shot, 4xAA/8xAF
Looks pretty good by itself.
http://stefanussen.home.comcast.net/UT2004-2.png[IMG]
This is my 9800NP -- 4xAA/8xAF
-- FPS shown
[IMG]http://stefanussen.home.comcast.net/My_UT2004-2.png[IMG]
Now, flip through these 2 images and you will see what I'm talking about. nVidia achieved this pseudo perfect anti-aliasing by blurring the bejebus out of their render. Notice especially the sniper rifle in the NV40 and 9800NP. If I may quote the UT2004 Announcer, "Holy Shit!"
Now, just to add insult to injury, I loaded up my 9800NP render up in photoshop and performed the following operations
Gaussian Blur: 0.3 pixels
Contrast: +10
The result is [b][i]disturbingly[/i][/b] similar (the blurred photoshopped one is STILL a bit clearer) to the original NV40 shot, try flipping through the original shot and this one
[IMG]http://stefanussen.home.comcast.net/My2_UT2004-2.png[IMG]
And just for kicks, I took another 9800NP shot at 6xAA/8xAF, note FPS
[IMG]http://stefanussen.home.comcast.net/My3_UT2004-2.png[IMG]
Just my opinion, but unless R420 bombs like GFFX5800U, think I may be sticking with ATi, who doesnt use blur filters in their cards, uses Trilinear filtering, and doesnt replace shaders. :rolleyes: [/B][/QUOTE]
I must be blind or something I can't tell any big difference between the 2 shots. Only thing that I can notice is that the first shot is a bit brighter than the second.
Please explain to me what I should be seeing...:confused:
Originally posted by ApaThy_NeXT2
I must be blind or something I can't tell any big difference between the 2 shots. Only thing that I can notice is that the first shot is a bit brighter than the second.
Please explain to me what I should be seeing...![]()
Originally posted by creedAMD
you have got to be kidding, right? The nvidia shot is like smudge compared to the Ati shot, if that is what they are indeed.
Originally posted by creedAMD
![]()
![]()
The proof is in the pudding.
Originally posted by harmonic
Actually, it shows nothing, just that they are using different textures.
I have found that the Nv40 has a lot less contrast, and, if you look at the damage powerup (purple) in the distance, above it, in the ATI shot there are some lines that seem to like they are seperating metal panels. The nv40 shot completely fails to render these.
hey now, a very sensible explanation, would seem to make a lot of sense too.Originally posted by ZenOps
It looks like UT2004 will use different textures depending on how much videomemory you have.
I tried it out myself with other peoples cards. A Radeon 9600 with 256MB and one with 128MB, one seems to have used a different texture set when set to the Holy *hit settings. It might be that UT does not load particular sets of textures if there is not enough onboard memory. If so, this would be one of the few instances where a game uses more than 128MB videoram.