Killa|3yte
2[H]4U
- Joined
- Dec 22, 2002
- Messages
- 2,266
EDIT: jpeg'd to save space on server.
Well, I'm sure most of you have seen the new UT2k4 shots from the NV40. Like most people, I was very impressed with the Anti-Aliasing quality. The NV40 shots were taken at 4xAA/8xAF. Just to see what R3x00 renders looked like side by side, I set my D3D tab to 4xAA/8xAF as well and took some shots as identical to the NV40 shots that I could.
What I found really surprised me. While alone, the NV40 shots look great, when flipping through full screen captures of NV40 vs R3x00, we see what is really going on.
To really see this for yourself, I recommend downloading these to a folder and flipping through them in fullscreen mode. Viewing side by side images dont really give the full effect.
Here is the original NV40 shot, 4xAA/8xAF
Looks pretty good by itself.
This is my 9800NP -- 4xAA/8xAF
-- FPS shown
Now, flip through these 2 images and you will see what I'm talking about. nVidia achieved this pseudo perfect anti-aliasing by blurring the bejebus out of their render. Notice especially the sniper rifle in the NV40 and 9800NP. If I may quote the UT2004 Announcer, "Holy Shit!"
Now, just to add insult to injury, I loaded up my 9800NP render up in photoshop and performed the following operations
Gaussian Blur: 0.3 pixels
Contrast: +10
The result is disturbingly similar (the blurred photoshopped one is STILL a bit clearer) to the original NV40 shot, try flipping through the original shot and this one
And just for kicks, I took another 9800NP shot at 6xAA/8xAF, note FPS
Just my opinion, but unless R420 bombs like GFFX5800U, think I may be sticking with ATi, who doesnt use blur filters in their cards, uses Trilinear filtering, and doesnt replace shaders.
Well, I'm sure most of you have seen the new UT2k4 shots from the NV40. Like most people, I was very impressed with the Anti-Aliasing quality. The NV40 shots were taken at 4xAA/8xAF. Just to see what R3x00 renders looked like side by side, I set my D3D tab to 4xAA/8xAF as well and took some shots as identical to the NV40 shots that I could.
What I found really surprised me. While alone, the NV40 shots look great, when flipping through full screen captures of NV40 vs R3x00, we see what is really going on.
To really see this for yourself, I recommend downloading these to a folder and flipping through them in fullscreen mode. Viewing side by side images dont really give the full effect.
Here is the original NV40 shot, 4xAA/8xAF
Looks pretty good by itself.
This is my 9800NP -- 4xAA/8xAF
-- FPS shown
Now, flip through these 2 images and you will see what I'm talking about. nVidia achieved this pseudo perfect anti-aliasing by blurring the bejebus out of their render. Notice especially the sniper rifle in the NV40 and 9800NP. If I may quote the UT2004 Announcer, "Holy Shit!"
Now, just to add insult to injury, I loaded up my 9800NP render up in photoshop and performed the following operations
Gaussian Blur: 0.3 pixels
Contrast: +10
The result is disturbingly similar (the blurred photoshopped one is STILL a bit clearer) to the original NV40 shot, try flipping through the original shot and this one
And just for kicks, I took another 9800NP shot at 6xAA/8xAF, note FPS
Just my opinion, but unless R420 bombs like GFFX5800U, think I may be sticking with ATi, who doesnt use blur filters in their cards, uses Trilinear filtering, and doesnt replace shaders.