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- Dec 19, 2005
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“Red Dead Redemption 2 is a weird case, as it puts the RTX 5090 behind the RTX 4090 at 1600p with DLSS set to Balanced. The newer GPU gets 89 fps, compared to 93 from the RTX 4090, which is about a 4% drop. However, this is likely due to the CPU not being able to keep up.
Total War: Warhammer 3 is a good way to gauge pure rasterization performance, as it eschews any ray tracing or upscaling technologies. In this game, the RTX 5090 is about 6% faster than the 4090. Though this may be another case where the CPU is holding the 5090 back.
In Assassins Creed Mirage, the GeForce RTX 5090 is able to soar with 107 fps at 1600p with everything maxed and with DLSS set to Balanced. However, that’s only 4% faster than the RTX 4090 with the same settings.
Then, in Black Myth: Wukong, a game that’s extremely GPU-heavy, the GeForce RTX 5090 gets 63 fps on average, which is only 5% faster than the 4090’s 60 fps average. This is one of the games that showed the strongest uplift for the RTX 5090 on desktop, so it's especially damning here.
Even for creators, the Nvidia GeForce RTX 5090 for laptops isn’t a huge improvement. In Blender, the RTX 5090 Mobile is only 9% faster than the RTX 4090 in the Monster benchmark. Blender performance usually gets better over time, but it’s something to keep in mind.
The main reason the desktop version of the RTX 5090 had a large lead over its predecessor was because it had a much higher power budget – 575W vs 450W. With the RTX 5090 and RTX 4090 having the same 160W power limit, we see similar results to other RTX 5000 graphics cards. Chips like the RTX 5070 Ti and RTX 5080 had very modest improvements over their predecessors, which also had similar power requirements. At least when it comes to traditional gaming performance, Blackwell seems to be an architecture that is extremely dependent on power, so it shouldn’t be surprising that laptop performance doesn’t scale as well as Nvidia’s desktop cards.”
Source: https://www.ign.com/articles/nvidia-geforce-rtx-5090-mobile-review
Total War: Warhammer 3 is a good way to gauge pure rasterization performance, as it eschews any ray tracing or upscaling technologies. In this game, the RTX 5090 is about 6% faster than the 4090. Though this may be another case where the CPU is holding the 5090 back.
In Assassins Creed Mirage, the GeForce RTX 5090 is able to soar with 107 fps at 1600p with everything maxed and with DLSS set to Balanced. However, that’s only 4% faster than the RTX 4090 with the same settings.
Then, in Black Myth: Wukong, a game that’s extremely GPU-heavy, the GeForce RTX 5090 gets 63 fps on average, which is only 5% faster than the 4090’s 60 fps average. This is one of the games that showed the strongest uplift for the RTX 5090 on desktop, so it's especially damning here.
Even for creators, the Nvidia GeForce RTX 5090 for laptops isn’t a huge improvement. In Blender, the RTX 5090 Mobile is only 9% faster than the RTX 4090 in the Monster benchmark. Blender performance usually gets better over time, but it’s something to keep in mind.
The main reason the desktop version of the RTX 5090 had a large lead over its predecessor was because it had a much higher power budget – 575W vs 450W. With the RTX 5090 and RTX 4090 having the same 160W power limit, we see similar results to other RTX 5000 graphics cards. Chips like the RTX 5070 Ti and RTX 5080 had very modest improvements over their predecessors, which also had similar power requirements. At least when it comes to traditional gaming performance, Blackwell seems to be an architecture that is extremely dependent on power, so it shouldn’t be surprising that laptop performance doesn’t scale as well as Nvidia’s desktop cards.”
Source: https://www.ign.com/articles/nvidia-geforce-rtx-5090-mobile-review