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NVIDIA Expanding GameWorks

erek

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To enjoy great gaming hardware, you need great games. But great games need more than just great hardware. They also need terrific developer tools — ones that streamline processes and solve complex visual problems. That’s why developers worldwide use NVIDIA GameWorks. It’s the world’s largest and most powerful collection of developer tools and libraries dedicated to the adoption of advanced gaming technologies.


http://blogs.nvidia.com/blog/2015/05/29/androidworks/
 
"Oh you don't like GameWorks? Well then screw you, we'll just make it bigger." - Nvidia
 
Well Jen-Hsun did say that he thought that the future of gaming was Android.

What's interesting is that this isn't restricted to only Tegra devices, which is a step in a different direction since many of the ports nvidia did are limited to the Shield platform.
 
since tegra was an unmitigated flop, they've decided to move into regular android.

how nice.
 
I still don't understand serious gaming on a phone. I mean, I have both a 3DS XL for my girl and a New 3DS XL for myself, so I like mobile gaming. But ... no tactile response with a touch screen, no real buttons, and 99% of the games are shovelware designed to trick people into spending money like a casino. What is the appeal of gaming on a phone?
 
Oye... This is really, really not good news for the Android platform...

The first time, nvidia tried to fracture the Google marketplace it was a total mess.

Now this?! FTL... :(
 
in a way I'm kind of glad they priced the 980ti out of my budget knowing my money won't be contributing to more of this garbage
 
I still don't understand serious gaming on a phone. I mean, I have both a 3DS XL for my girl and a New 3DS XL for myself, so I like mobile gaming. But ... no tactile response with a touch screen, no real buttons, and 99% of the games are shovelware designed to trick people into spending money like a casino. What is the appeal of gaming on a phone?

Who said anything about phones?
 
Android runs on a lot of things.

NVIDIA isn't even interested in phones anymore.
 
it runs on a lot of things, but its FOR phones....

anytime you mention android, first thought will always be phones, as thats what it was designed and primarily used for.
 
since tegra was an unmitigated flop, they've decided to move into regular android.

how nice.

Early Tegra maybe but not the last few generations. NV was smart when they realized they couldn't compete with Qualcomm.

Tegra brought $580M in revenue in 2014. Hardly an "unmitigated flop."
 
Maybe some people aren't capable of envisioning anything beyond first thoughts.

I'm going to go out on a limb and say that AndroidWorks (which looks to be mostly IDE and compiler / profiler tools) isn't actually primarily targeting phone games. I'm going to go way out on that limb and say that nvidia wants to push Android gaming to places where they can sell more of their GPU tech... like Android TV. And I'll bet Google is going to sit back and kick their feet up and let them do just that.

To play Devil's Advocate a bit... What's stopping nvidia from strapping, say, 10 Maxwell SMs to eight A72 CPUs, throwing a bunch of memory on there and pushing for a console play on what is essentially the open platform that is Android? I don't think Google would balk at having its own gaming console / media solution. The big hurdles would be the lithography, the general memory bandwidth issues with stock ARM designs, and the software ecosystem. And it looks like nvidia is at least pushing to get the last of those issues off the ground by working closely with developers, and in some cases outright porting games like Borderlands TPS themselves.
 
Maybe some people aren't capable of envisioning anything beyond first thoughts.

I'm going to go out on a limb and say that AndroidWorks (which looks to be mostly IDE and compiler / profiler tools) isn't actually primarily targeting phone games. I'm going to go way out on that limb and say that nvidia wants to push Android gaming to places where they can sell more of their GPU tech... like Android TV. And I'll bet Google is going to sit back and kick their feet up and let them do just that.

To play Devil's Advocate a bit... What's stopping nvidia from strapping, say, 10 Maxwell SMs to eight A72 CPUs, throwing a bunch of memory on there and pushing for a console play on what is essentially the open platform that is Android? I don't think Google would balk at having its own gaming console / media solution. The big hurdles would be the lithography, the general memory bandwidth issues with stock ARM designs, and the software ecosystem. And it looks like nvidia is at least pushing to get the last of those issues off the ground by working closely with developers, and in some cases outright porting games like Borderlands TPS themselves.
This is possible, but based on the success of the Ouya and Shield (or lack thereof) I am not too hopeful this will take off. There would need to be significant software development for those types of devices beyond just F2P bullshit and ports of older titles. Software moves hardware, without that you are dead in the water.

NVIDIA's tools might make it easier to build those games, but we would still need game developers to make investments in Android as an original platform and I don't see that happening when PC and existing consoles are so entrenched. The only reason mobile has taken off is because phones are ubiquitous and it fills a gap that existed in the market. There are already many devices competing for your home entertainment.
 
Google and nvidia could provide the necessary resources for developers, depending on how much Google wants to go in on it. I think they have more resources available than, say, Valve. But maybe not as much as Sony or MS.

It's always hard establishing a new platform, but devs are pretty familiar with Android right now, and nvidia works closely with game devs. Google is somewhat reliable when committed to a project. Nvidia obviously has a strong desire to generate a new avenue to sell their stuff. Whether it works out, I don't know... but in theory it's not strictly a technology problem.

In terms of 4K living room gaming: XB1 / PS4 are probably hopeless; maybe a big Pascal-based Shield could do it. And then there are the Steam Machines... and even Valve doesn't know what's going on with those.
 
Both consoles have gone AMD. NVIDIA is going to go after the market in some way.

I have no interest in most phone games but if I am using an Andriod TV based Shield for Gamestream and other functuonality and a good Andriod game is available I'd probably pick it up.
 
Maybe some people aren't capable of envisioning anything beyond first thoughts.

I'm going to go out on a limb and say that AndroidWorks (which looks to be mostly IDE and compiler / profiler tools) isn't actually primarily targeting phone games. I'm going to go way out on that limb and say that nvidia wants to push Android gaming to places where they can sell more of their GPU tech... like Android TV. And I'll bet Google is going to sit back and kick their feet up and let them do just that.

To play Devil's Advocate a bit... What's stopping nvidia from strapping, say, 10 Maxwell SMs to eight A72 CPUs, throwing a bunch of memory on there and pushing for a console play on what is essentially the open platform that is Android? I don't think Google would balk at having its own gaming console / media solution. The big hurdles would be the lithography, the general memory bandwidth issues with stock ARM designs, and the software ecosystem. And it looks like nvidia is at least pushing to get the last of those issues off the ground by working closely with developers, and in some cases outright porting games like Borderlands TPS themselves.


You basically nailed it because it seems that is exactly what NVIDIA is aiming to do. They are providing the tools for Android developers to make better games and in turn they can easily tune those games for NVIDIA's shield devices which NVIDIA will be pushing heavily on the Android platform. Very smart and bold move from NVIDIA if it succeeds. Developers are already warming up to GameWorks on the PC so it makes sense to expand this initiative to other platforms.
 
You basically nailed it because it seems that is exactly what NVIDIA is aiming to do. They are providing the tools for Android developers to make better games and in turn they can easily tune those games for NVIDIA's shield devices which NVIDIA will be pushing heavily on the Android platform. Very smart and bold move from NVIDIA if it succeeds. Developers are already warming up to GameWorks on the PC so it makes sense to expand this initiative to other platforms.

PhysX you can prolly find some good comments about this as well but it doesn't do much cross platform...
http://www.ign.com/articles/2013/03/07/nvidia-announces-physx-support-for-playstation-4

So basically they offer a SDK but the outcome is not all that clear.

But hoping for sales of shield and this Gameworks on Android just being a success because that is what all the Android developers "need" is beyond wishful thinking.
 
Well isn't that awesome! Even more games that have horrible hair effects and Physx that does nothing a CPU can do.

I really look forward to blocking out other GPU vendors from games. This is going to be great!

Never know maybe we will have $1000 video cards soon too!
 
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