Tamlin_WSGF
2[H]4U
- Joined
- Aug 1, 2006
- Messages
- 3,167
I'm assuming you don't mean open source but based on a standard API. Yes one day someone will write an OpenCL physics library. But that day isn't here yet and Nvidia is making hay while the sun shines. A hypothetical future has no bearing on whether PhysX makes business sense today.
That day is here, isn't it?:
http://www.amd.com/us/press-releases/Pages/amd-ecosystem-2010mar8.aspxAMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production and Updated version of Bullet Physics
Updated Pixelux and Bullet Physics offerings enable more realistic games that run on any OpenCL™- and DirectCompute-capable platforms
and its free.
When it comes to GPU accelerated physics so far, its pretty worthless for any mainstream user unless they have a dedicated physx card in addition to their mainstream card. Unless they want to turn down all eyecandy to get physx and low framerates. The performance hit is too big with physx in comparison to the gain. Batman with CPU PhysX hack was better to use then the GPU accelerated PhysX for mainstream user (people often have a decent CPU coupled with their GPU).
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