Number Nine

Discussion in 'Video Cards' started by erek, Jun 28, 2019.

  1. erek

    erek 2[H]4U

    Messages:
    2,492
    Joined:
    Dec 19, 2005
    Just added this to my collection today

    IMG_E2075.JPG IMG_E2076.JPG IMG_E2077.JPG IMG_E2078.JPG IMG_E2079.JPG
     
    Wrecked Em, N4CR, AlphaQup and 8 others like this.
  2. lightsout

    lightsout Gawd

    Messages:
    869
    Joined:
    Mar 15, 2014
    At first glance at the cover I thought it was an album of some 80's music.
     
    Niner21, Nolan7689 and erek like this.
  3. RazorWind

    RazorWind 2[H]4U

    Messages:
    3,254
    Joined:
    Feb 11, 2001
    I remember Number Nine - we had one of their old 2D cards in a Dell we had when I was kid.

    That's a cool card.
     
    erek likes this.
  4. PhaseNoise

    PhaseNoise [H]ard|Gawd

    Messages:
    1,566
    Joined:
    May 11, 2005
    Look at that clean layout - a thing of beauty. Also - made in the USA. 'Member when we used ta make things?

    I had a #9, but which one escapes me now. I didn't have enough money to buy this one back then I'm sure.

    I love these trips down nostalgia lane.
     
    erek, GoldenTiger, 70 Polara and 3 others like this.
  5. RamonGTP

    RamonGTP [H]ardness Supreme

    Messages:
    7,574
    Joined:
    Nov 9, 2005
    But can you mine on it?
     
    erek likes this.
  6. Absalom

    Absalom Gawd

    Messages:
    618
    Joined:
    Oct 3, 2007
    I briefly owned a Number Nine Reality 334 (I recall similar box and artwork like OP's), but immediately took it back to the store in exchange for, what I thought was at the time, a superior Diamond Stealth 3D 2000. The thing I remember the most was the Number 9 was slightly more expensive (like $20+ more). The irony is that they both used the same S3 ViRGE chip, but the Diamond card had 4MB VRAM (vs the Reality 334's 2MB), which clearly made it superior.

    I could literally count the # of games they supported on both of my hands. I basically wanted them to play Descent and Mechwarrior 3D accelerated. For whatever reason, the Number 9 couldn't pull it off.

    Anyway, once the 3dfx Voodoo 1 came out these 3D "decelerators" were considered junk. I don't miss either of them, honestly.
     
    Last edited: Jun 29, 2019
    erek, {NG}Fidel and PhaseNoise like this.
  7. Joust

    Joust 2[H]4U

    Messages:
    2,745
    Joined:
    Nov 30, 2017
    Good get!

    ...but...

    Did you break the seal??
     
    {NG}Fidel and erek like this.
  8. erek

    erek 2[H]4U

    Messages:
    2,492
    Joined:
    Dec 19, 2005

    :'(

    How come?
     
  9. cjcox

    cjcox [H]ard|Gawd

    Messages:
    1,133
    Joined:
    Jun 7, 2004
    I'd much rather have an $1,000 card from China that breaks just after the warranty expires thank you.
     
    Last edited: Jul 12, 2019 at 12:39 AM
    erek likes this.
  10. PhaseNoise

    PhaseNoise [H]ard|Gawd

    Messages:
    1,566
    Joined:
    May 11, 2005
    The thing about seals... people assume it is to keep things out. Sometimes, they are meant to keep something in...

    upload_2019-6-29_15-47-45.png
     
  11. {NG}Fidel

    {NG}Fidel [H]ardness Supreme

    Messages:
    6,148
    Joined:
    Jan 17, 2005
    I loved the old gpu covers and I've got to admit they looked super cheesy.
     
    erek likes this.
  12. Sulphademus

    Sulphademus Limp Gawd

    Messages:
    328
    Joined:
    Mar 18, 2010
    So... You gonna watercool that SOB or what?
     
    {NG}Fidel and erek like this.
  13. erek

    erek 2[H]4U

    Messages:
    2,492
    Joined:
    Dec 19, 2005
    i bought it with the seal already broken :(
     
  14. jiminator

    jiminator Capt Obvious

    Messages:
    10,944
    Joined:
    Feb 2, 2007
    How much did it cost? Are those things actually collectible?
     
    erek likes this.
  15. {NG}Fidel

    {NG}Fidel [H]ardness Supreme

    Messages:
    6,148
    Joined:
    Jan 17, 2005
    What a great excuse to put it in a machine for fun.
     
    erek likes this.
  16. 70 Polara

    70 Polara Limp Gawd

    Messages:
    133
    Joined:
    Jul 31, 2004
  17. defaultluser

    defaultluser [H]ardForum Junkie

    Messages:
    12,367
    Joined:
    Jan 14, 2006
    The Imagine 128 was just a faster Millennium, in a time when 3D was clearly the future.

    They're not worth remembering.
     
    Last edited: Jul 1, 2019
    erek likes this.
  18. Comixbooks

    Comixbooks Ignore Me

    Messages:
    12,995
    Joined:
    Jun 7, 2008
    What year is this card from? What year is it?
    ah 1995
     
    erek likes this.
  19. mnewxcv

    mnewxcv [H]ardness Supreme

    Messages:
    6,395
    Joined:
    Mar 4, 2007
    It's 2016 now.
     
    erek likes this.
  20. Absalom

    Absalom Gawd

    Messages:
    618
    Joined:
    Oct 3, 2007
    Originally? OP's is the non-pro. Those ran about $1000 in 1997 dollars. This card was 2d only.

    To give perspective, I paid less than $300 at that time for a Matrox Milleneum, considered a pretty good 2D card in its day.
     
    Last edited: Jul 4, 2019
    erek likes this.
  21. XoR_

    XoR_ Gawd

    Messages:
    809
    Joined:
    Jan 18, 2016
    Mine... craft? Should work just fine ;)
     
    erek likes this.
  22. XoR_

    XoR_ Gawd

    Messages:
    809
    Joined:
    Jan 18, 2016
    These cards seemed to have had barely any actual hardware acceleration for 3d and Direct3D support was atrocious with important effects like transparency missing. Nnot always but enough to render many games unplayable even when performance was sufficient and even better than software mode.
    There was most often an issue with transparent textures like eg. smoke which had black boxes around them.

    The best looking game where this card made any sense to be used was Shogo: Mobile Armor Division (and probably Blood 2 which used the same engine) which could do all effects and showed this card had surprisingly good image quality in 16bit mode. It looked better than I saw never Nvidia cards like Riva TNT/2 did XD XD XD Of course performance was terrible and at 320x240 all it could do was few frames per second so not exactly playable. Maybe with proper driver support it could provide decent experience with games, even GLQuake or at least.

    By proper drivers I mean approximating and offloading most effect to CPU and ability to disable texture filtering. I suspect filtering killed any residual performance that was on these cards
     
    erek likes this.