DragonMasterAlex
2[H]4U
- Joined
- Jun 24, 2005
- Messages
- 2,993
Wrong. I know the bandwidth of RSX is only 128 bit, like Xenos, I've acknowledged that all along. That's the entirety of your poor argument.
The fact RSX has the same pixel/vertex shader array as the high end chip, at a higher clock speed, with twice as much cache to prevent stalls, is more important for current gen games, than its internal bandwidth, in a closed box at 720p resolution.
You have yet to acknowledge that. Why do you call it a 7600, if it's got more shader power than a 7800 ?
And regarding which system is more powerful, many of RSX's shortcomings are compensated for by Cell. Have you heard about the PS3 version of Saboteur ?
The developers implemented a new AA technique. It's running on a single SPU, and has IQ competing with modern PC GPUs.
http://forum.beyond3d.com/showthread.php?t=55634&page=2
The X360 game has no AA. Tiling issues ?![]()
No, it's NOT wrong, you twit. Yes, RSX has the same pixel shader count as the 7800. DUH. The reason it runs at a higher clock speedd, as well as the reason it has more cache, is to compensate for the lack of bus bandwidth. You seem to think that by adding the term "closed box" you remove the importance of bus bandwidth-YOU DON'T and you're wrong to think so.
The proof, as they say, is in the pudding. Certainly, some developers have done some very cool things with PS3 games. But if your claims about it being oh-so-powerful by comparison were remotely true, why is it that 90% of the cross platform games released on 360 and PS3 have been better looking, with better colors, AA, framerates and occasionally even resolutions on 360? At that, in most cases the differences are *minor*, regardless of which system showed the "better looking" version, each was so similar as to be indistinguishable under any circumstances besides side-by-side comparison of stills.
I've said it before, and I'll say it again: PS3 and 360 are EQUALS. Neither one holds a decisive advantage over the other. Your FANBOY ravings do not change this fact, and 3+ years worth of VIRTUALLY IDENTICAL GAMES prove that fact.
As for the relative *importance* of that fact, perhaps you should be reminded that the much-less-powerful Wii has *obliterated* both systems in sales in every country around the world. Now, how important is the relative graphical prowess of 360 and PS3?