Commander FAT
2[H]4U
- Joined
- Nov 23, 2000
- Messages
- 3,565
I'm absolutely amazed that lack of controller support for an FPS game on PC is even an issue.
Seriously. What the fuck?
Seriously. What the fuck?
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I'm absolutely amazed that lack of controller support for an FPS game on PC is even an issue.
Seriously. What the fuck?
I'm absolutely amazed that lack of controller support for an FPS game on PC is even an issue.
Seriously. What the fuck?
We've stated multiple times now why we prefer the controller for this game. And by the way, I know that Ken Levine referred to his own game as an FPS, but Bioshock is not a traditional FPS. I played most of the first game without ever picking up a gun.
Its an FPS game for PC.....who needs a gamepad![]()
I understand some of the reasoning. It's just weird to me.
As for not using a gun you still gotta aim to use the plasmid abilities.
You can get through the entire game by just using the wrench.
Sometimes I forget there are guns in Bioshock because I hardly ever have ammo for them.You can get through the entire game by just using the wrench.
Okay, you know what, you can roll your eyeballs all you want to... don't f'ing tell me what my preferences should be. That's just sheer arrogance. Do you see me telling you how you ought to play a game?
I can't stand the mouse/keyboard setup.
And no, Bioshock absolutely is not a regular FPS. God what a troll post. I shouldn't even have responded to that crap.
Maybe if you do all your chores and homework for the next year or so your mommy and daddy will buy you a console so you won't have to worry about those tewwible keyboards and mice.
Who's a good boy.....who's a good boy....have cookie![]()
I really need to update www.pcgamingstandards.com and add bioshock 2 because it sounds like a shining example of how not to make a game with broken widescreen, FOV, mouse acceleration etc.
Oh yeah?
Well fuck MGS4 for not including 360 controller support!
There, I came up with an equally ridiculous argument.
What are you talking about?
MSG4 is a PS3 game.
Bioshock 2 is a 360 game.
It is also a PC Games for Windows title which means it should support the 360 controller.
MGS4 IS A PS3 GAME. There is no 360 version and there is no PC version. Your troll post is totally worthless.![]()
Oh stop trolling.My point is that Bioshock 2 worked beautifully on PC with a mouse and keyboard.
2K has stated they won't be adding gamepad support in a patch. All of you guys waiting on an official solution are sadly out of luck.
I don't think anyone here is "waiting" on it, it's just disappointing to see them take so many steps backwards with a game that a few of us have been looking forward too. Originally, I had actually wrote off this game. It seemed to me like nothing but pointless fan service that couldn't possibly progress the story of Rapture. After a while I admit that it became more and more appealing to me.
Now, after looking forward to it for a while now it's very disappointing to see so many screw ups with it. Hell, I don't even care about controller support but seriously, it's a 360 game and the first one had it. There is absolutely no reason why it wouldn't be/ couldn't be supported. The code is already there.
Anyways, I'm not going to waste my money on this game until these glaring issues are fixed.
Oh, and that's the other issue I have with it. With the issues it has I can't believe they decided to waste so much time and resources to build a lame multiplayer option just to have multiplayer,I was going to pass on it too, but the previews made it sound like the team was putting a lot of effort in trying to capture the feeling of the first one....
Oh, and that's the other issue I have with it. With the issues it has I can't believe they decided to waste so much time and resources to build a lame multiplayer option just to have multiplayer,
It didn't hurt the first game, there's no reason why it could hurt the second. There's very little about Bioshock that could translate well into a multiplayer game, all it's going to do is feel tacked on and severally out of place.
And yet they did it and released a game with issue after issue. Seriously, who the hell can't tell during testing that you're game isn't supporting widescreen moniters???
Oh, and that's the other issue I have with it. With the issues it has I can't believe they decided to waste so much time and resources to build a lame multiplayer option just to have multiplayer,
It didn't hurt the first game, there's no reason why it could hurt the second. There's very little about Bioshock that could translate well into a multiplayer game, all it's going to do is feel tacked on and severally out of place.
And yet they did it and released a game with issue after issue. Seriously, who the hell can't tell during testing that you're game isn't supporting widescreen moniters???
I don't understand why they couldn't just drop in the controller code path to coexist with the KBM tweaked version. Implement it so that once a controller is detected---load up the menu and HUD assets used for consoles. Seriously elementary thinking going on here.