ballistic90
2[H]4U
- Joined
- Nov 17, 2010
- Messages
- 3,308
The game is actually meant to be played by children you know. In Japan , unlike the states , they actually market to children without trying to induce heavy violence and/or sexual overtones. Studio Ghibli is the Disney of Japan as well so it should be expected that the story was going to be very much NOT targeted at the pulse pumping action gamer types. People who love western RPG's likely need not apply when it comes to old fashioned JRPG's.
Your personal opinion though is understandable its just that consider where its coming from and who .. you should have know better and expected it as such.
Also the gameplay in this game is not "kiddie" at all , if you played into it more than 5 hours you would begin to see that while it has a very childish tone , it requires a good amount of strategy and patience to actually beat the game. Its much like Pokemon which has an incredibly childish appearance but in fact has quite a significant amount of depth to its games. Until I learned what kind of party make up I needed to survive some of the bigger boss battles I actually had to go out , level , equip the right kind of gear , feed my familiars the right kind of treats (which you have to use alchemy to do so) evolve them intelligently so I never didn't have the team make up I needed , equip all my regular characters with the right kind of gear and spells/abilities and figure out my basic team strategy and plan my battles carefully. Even on normal difficulty I find the game very challenging.
JRPG's have historically been very child oriented , I mean in nearly every Zelda game you are a literal child saving a child princess yet that is viewed as perfectly acceptable story telling.
I think its the dialog that turns off people in Ni No Kuni , its very Japanese even in its English translation. Its also very similar to how Studio Ghibli does its film translations.
You either like it or you do not. I can't really blame people for not liking that , but if you are a purist then you are either use to it or enjoy the more light hearted nature of the series and tend to focus on the fantastic game play and incredible art style/music. Even though the whole "save the world" gimmick is incredibly over done , Ni No Kuni manages to tug at your heart strings (at least mine) during the beginning of the game , something that games rarely do. I think any game that manages to touch a raw emotional nerve its a cut above the empty and typically vapid nature of the medium. So many games are devoid of story and feeling that it doesn't give you any good reason for emotional investment which makes it hard to stay interested.
Overall this game is still one of my favorites in recently memory , I just clocked over 100 hours and don't regret one minute of it. I really hope Level-5 and Studio Ghibli do another collaboration on the PS4 , if they can pull of the level of detail and polish of Ni No Kuni , they will have all the money I can throw at them.
Pokemon is a bit unique, and it's interesting that you would compare this game to it. Pokemon is almost entirely gameplay focused, even if there is a story. It's a little unusual, since the story has you doing your own thing, competeing against a rival or two, and progressing through a sport-like series of qualification matches. There is a "big bad" group of villains, but in most games they're completely incidental to what your own goals actually are. It might not be a strong story, but it is... unique, I guess.
Like, imagine if Sephiroth was a side quest, and Chocobo breeding was the main game in FF7.
I know it's off topic, but your comment just made me think about it.