NFSU2 Lighting Problem

NOTD665

Gawd
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May 20, 2002
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Anyone else getting strange lighting in NFSU2? The most noticeable issue is headlights or streetlights through solid materials, like buildings and roads.

Here's a pic for what I mean

9800XT, latest Cat's.

Any ideas?
 

bboynitrous

2[H]4U
Joined
Feb 29, 2004
Messages
2,506
lol wtf. It's like having clipping problems with the street lights. Try some older drivers. I don't know. Hmm... not sure. Can you turn down lighting details in the game?
 

Brent_Justice

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Apr 17, 2000
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what happens if you turn light glows and light trails off?

I don't have the full version game, not out here yet, but in the demo it runs fine for me on a 9800Pro with Cat 4.10 all in-game settings maxed out.
 

seanmcd

[H]ard|Gawd
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Jan 20, 2003
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not sure what I'm doing wrong but the game looks like doodoo on my box. Road surface looks so ugly - I thought the game as lame until I looked at your pic

EDIT - Helps if I turn up the D3D slider (in ATI control panel) from the far left to the far right. Looks much better :)
 

Ludic

2[H]4U
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Jun 10, 2004
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Maybe you had a cheat installed? =\

Usually clipping/visibility issues occur when cheats are installed. Not accusing, just a possibility.
 

NOTD665

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I tweaked some settings in the Cat control center, and in the in-game vide options, and things seem much better.

So thanks to Brent and Seanmcd. :p

I wonder if these problem crops up on nVidia cards?
 

ThreeDee

[H]ardForum Junkie
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Sep 5, 2001
Messages
10,725
i have the 6800 breed vidcard and it seems to run fine with latest 66.93(?)'s ..but then again I could see myself missing something like that ..

darn ...now I gotta play it some more to make sure :)
 

TheGamerZ

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Sep 18, 2003
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seanmcd said:
EDIT - Helps if I turn up the D3D slider (in ATI control panel) from the far left to the far right. Looks much better :)


Well yea...

far left = high performance (thus.. shit graphics)
far right = high quality (lower performance)

Just stick in the middle at balanced, get the best of both worlds.
 

coz

[H]ard|Gawd
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Jan 11, 2002
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1,664
I had the same problem with the first Splinter Cell game and my 9700Pro - light sources shone straight through solid surfaces!!
 

seanmcd

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TheGamerZ said:
Well yea...

far left = high performance (thus.. shit graphics)
far right = high quality (lower performance)

Just stick in the middle at balanced, get the best of both worlds.
yes - i had it far left to see what the max 3dmark score I was getting (just switched to a socket 939 setup) and had forgotten it was set that way. I usually have it far right unless the game slows down too much, then i keep it center. Surprisingly, this game runs quite well at 1600*1200. What I really want to know is, why is NOTD665 driving a Miata? Take that back to the garage and get the Z car or the Evo :)
 

Brent_Justice

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coz said:
I had the same problem with the first Splinter Cell game and my 9700Pro - light sources shone straight through solid surfaces!!
that is a problem in SC, it doesn't support MSAA, so you can't turn on AA with it
 

Brent_Justice

Moderator
Joined
Apr 17, 2000
Messages
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NOTD665 said:
I tweaked some settings in the Cat control center, and in the in-game vide options, and things seem much better.

So thanks to Brent and Seanmcd. :p

I wonder if these problem crops up on nVidia cards?
what settings did you tweak?

i haven't experienced that problem on ATI or NVIDIA video cards
 

NOTD665

Gawd
Joined
May 20, 2002
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1,016
Pretty much anything that pertained to light. Trails and glow, I suppose.

Lighting in general and graphics overall still look slick.
 
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