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Rehevkor said:Not to hijack the thread, but I have to point out that the whole business of widescreen giving players an unfair advantage is utter bullshit. No concessions have EVER been made regarding differences between 4:3 and 5:4 resolutions, high versus low resolutions, graphics detail settings, monitor size, stereo versus 3D/surround sound, or anything else.
Any developer's claim that widescreen isn't supported because the extra little bit of width in the player's field of view is unfair to non-widescreen users is nothing more than a thinly veiled excuse for lazy development. EA is probably using rendering code that is years out of date and doesn't want to bother re-writing it to support aspect ratios and resolutions other than the hard-coded modes they've been using.
Max Payne is over 5 years old now, and it supports literally every resolution, aspect ratio, and refresh rate that your video card and monitor are capable of displaying. I ran it at 2304x1440 on my Sony FW900, for Christ's sake. That's all I need to say on the issue.
Raudulfr said:Somepeople are actually saying that the game looks awesome and that "[NFS] finally has decent graphics"![]()
Raudulfr said:Somepeople are actually saying that the game looks awesome and that "[NFS] finally has decent graphics"![]()
S0m30n3 said:Graphics are good![]()
Exactly... but you know how these youngins are... if it has tuning, it rulesWhat the hell ever. The game looks no better than the previous games, and I actually think it looks worse than Most Wanted in a lot of places.
Silus said:I'm sure the final game will be better. Most Wanted is my favorite NFS game until now, but when I saw the autosculpt feature and the new cop modes in Carbon, I really wanted to give it a try. As I said, I wasn't disapointed with it entirely, but I didn't like the fact that the cars didn't look as good as in MW. The fact that all the races are at night, doesn't help either.
Another worth mentioning fact, is: I think Josie Maron is cuter than the Carbon girl![]()
Ive always thought the game engines they use for the nfs series are utter shite with so much stuttering etc even on monster rigs, Other car games like Flatout 2 look just as good but have solid framerates even at a higher res......should i even bother downloading the nfs carb demo with my laptop spec?
Raudulfr said:I played MW with medium settings and it looked awesome and had good fps. I played the Carbon demo with medium settings and it looked like crap compared to MW and had major slowdowns....
Exactly... but you know how these youngins are... if it has tuning, it rules![]()
v6maro said:In every EA demo release I have seen, the actual game looked/performed NO different.
Silus said:Well, it seems Battlefield 2142 is an exception. The demo was a 1 GB bug, but it seems the game itself is ok, though not my cup of tea.
I can surely confirm that the demo was horrible. It was bug land...
krupted said:no widescreen support. thanks EA, you guys are shit. not the shit, just shit.
it does run smooth though, about the only positive i saw. also, the xbox360 controller works just like the console version without any configgin, so thats a huge plus. if you hide your pc you wouldnt be able to tell its not on xbox besides the clear graphics.
Dan_D said:Those of us with widescreen monitors are always getting the shaft.
spicey said:That's why I won't buy a widescreen monitor. Support is still not widespread
ManicOne said:Elitebastards have done a performance analysis. Seems NV is having driver issues with Carbon:
http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=193&Itemid=29
I would just like to openly investigate the idea of comparing the performance gained/lost by turning features such as motion blur on/off.
First of all it might be best to read this very quick article:
http://www.mvps.org/directx/articles/fps_versus_frame_time.htm
Frame rate is not a linear measure of performance as you can see, now when comparing just frame rate vs frame rate of 2 different cards then thats fine, but when you're discussing a change in frame rate brought about altering what is rendered then simply using the percentage increase is not appropraite unless both cards are rendering at the same speed to start with.
For these particular frame rates measured in game the increase or decrease in frame rate can be measured fine, but it should not be assumed that the same percentage will be applicable at a different frame rate.
The increase in frame rate from 20 fps to whatever number, will not be the percentage increase in frame rate from 60fps to whatever number, and therefore comparisons between 2 different cards becomes meaningless.
My calculations are
Nvidia
Motion Blur on = 40.05ms to render each frame
Motion Blur off = 27.68ms to render each frame
Difference = 12.37 ms extra time to render each frame with Motion blur turned on
ATI
Motion Blur on = 18.33 ms to render each frame
Motion Blur off = 13.53 ms to render each frame
Difference = 4.8ms extra time to render each frame with Motion Blur turned on
What do people think?
Silus said:And also, the only real problem they point out, is the fact that SLI is not working and even they say that it will be fixed as soon as NVIDIA releases a profile for the full game.
Dan_D said:Even though nVidia will release a driver that has an official profile for Carbon, you can create one yourself and get immediate bennefits from an SLi configuration TODAY. Not doing so is just lazy on the part of the reviewer.
So...I guess that means the 360 and PS3 versions will also be 4:3 only.The Donut said:EA are well aware we have widescreen monitors, but as previously stated they will not be supporting widescreen resolutions because they believe it gives other users a disadvantage.
Dan_D said:Dark Messiah of Might and Magic I believe is an EA title and it supports widescreen very nicely.
Dan_D said:Even though nVidia will release a driver that has an official profile for Carbon, you can create one yourself and get immediate bennefits from an SLi configuration TODAY. Not doing so is just lazy on the part of the reviewer.