Next-generation cards?

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Aug 30, 2006
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I've found some info on various websites, but I'm doubting their credibility.

Have nVidia or ATi released any information regarding new cards or GPUs?

nVidia's refresh cards were released at the beginning of January, so the new generation is probably still a ways off; perhaps sometime this summer.
 
Something about Radeon 4890's coming out in April.
There's a thread about it around here somewhere, posted recently...
 
You know honestly I rather they take an extra year or two and release a totally overhauled piece of awesome hardware with a new structure and design. There is really nothing on cp that is not playable with today's hardware (besides crysis but honestly who cares about that anymore).
 
I care about Crysis, and the newer games coming out like Rage, etc. which have new graphics engines are gonna need newer cards sooner rather than later.
 
newer games coming out like Rage

I'm not so sure about Rage. Its built with id Tech 5 engine but that engine afaik is still just the DX9 Doom 3 engine with Carmak's Megapixel texture technology. I havent heard of any DX10 features.

But none the less higher resolutions with higher AA levels do crave higher performing cards.
 
well, dx11 is pretty nice, so i care about having that more than actual performance which is probably lower than a gtx 295
rage is opengl 3.0 game, which is just recently supported on both nvidia and ati cards with their latest drivers.
forceware 182.05, and catalyst 9.1 i believe.
 
I'm not so sure about Rage. Its built with id Tech 5 engine but that engine afaik is still just the DX9 Doom 3 engine with Carmak's Megapixel texture technology. I havent heard of any DX10 features.

And HDR rendering as well. John himself said that "Rage will be a 60Hz game on the PC (with higher detail) and 30Hz for XBox 360 and PS3."
 
I care about Crysis, and the newer games coming out like Rage, etc. which have new graphics engines are gonna need newer cards sooner rather than later.

Carmack himself said that he sees no need to write for DX10 because it really has no major advantages over DX9 and DX9 is mature and supported across a larger installed user base.
 
Wow, I hadn't heard so much on ID tech 5 i thought they were doing a complete overhaul on ID Tech 4, not using DX 9 still, disappointing. Yet Wolfenstein and Rage do look prominising on the visual front.
 
Current-gen we'll see some refreshes of existing cards. End of the year we'll see the GT300 series from nVidia and RV8xx is under development as well, though I haven't heard any dates on it yet.
 
As long as game makers continue to make console products that are ported to the PC there will be little need to buy new graphics cards. We as PC gamers are promised that the games will be somthing they are not because the direct port from console only allows so much. As for PC only games, then yes new cards may be needed. I dont really think we will see many high rez AAA tiltes for PC only though in the near future.
 
From what I've heard that the GT300 will be released at Q4 during 2009 and RV870 will also be released during that time as well. I don't really care for the refreshes that are coming out.
 
Wow, I hadn't heard so much on ID tech 5 i thought they were doing a complete overhaul on ID Tech 4, not using DX 9 still, disappointing. Yet Wolfenstein and Rage do look prominising on the visual front.

I can't figure out what's disappointing about DX9, really, as I've yet to see anything truly impressive come from DX10. In-fact, just about the only thing I have noticed with DX10 is better anti-aliasing.(edit: And I haven't found this consistently, so maybe that's not anything to do with dx10?)

I for one am excited to see what they can do with DX9. I've yet to play a DX9 game that couldn't be improved by having higher resolution textures, more texture variation, higher polygon models and environments, etc. What's wrong with doing all of that for a new engine? I don't think it will be as easy to run as everyone thinks, either, but I guess we'll see.
 
I can't figure out what's disappointing about DX9, really, as I've yet to see anything truly impressive come from DX10. In-fact, just about the only thing I have noticed with DX10 is better anti-aliasing.(edit: And I haven't found this consistently, so maybe that's not anything to do with dx10?)

I for one am excited to see what they can do with DX9. I've yet to play a DX9 game that couldn't be improved by having higher resolution textures, more texture variation, higher polygon models and environments, etc. What's wrong with doing all of that for a new engine? I don't think it will be as easy to run as everyone thinks, either, but I guess we'll see.

Carmack is also a master of using anything that is available via hardware extensions, API spec be damned. I've never ever been disappointed by one of his engines. They are also nearly always the first things to get ported to a platform to test out the waters because they are extremely well written and highly portable. Got an mp3 player modded to run Linux? Try out this distro of Quake. Got a Casio wristwatch from 1999? Well install Doom on it already!

Everything I've seen from Rage so far has been amazing, easily equaling or topping anything I've seen from other games and that was at an early stage of development. Doom4 is supposed to be 2-4x the detail of Rage while using the same engine. I really can't wait to see what is shown at QC this year. id Tech 3 and 4 never really caught on outside of a handful of games, but this engine is supposed to be made from the ground up to be developer/artist friendly and have the same kind of appeal that the Unreal engine has taken lately if not more so.

The fact that it's supposed to be able to run on older hardware and still look that fantastic should be one of its main appeals...I don't understand the complaints about that. What was the problem with Crysis again? Oh yeah...

I have faith that id will program this thing to be scalable. You can bet your ass that they've been on the top list of developers to get alpha hardware from AMD and NVidia and the 5870/GT300 will be put to good use.
 
ah crysis

even with quad sli 295's or quad xfire 4870x2's...

you still cannot be brought to your knees

honestly... what did they use to dev this game... a particle accelerator at cern...?
 
Carmack himself said that he sees no need to write for DX10 because it really has no major advantages over DX9 and DX9 is mature and supported across a larger installed user base.


That's some awesome backwards thinking. :rolleyes: Carmack is indeed a dick.
 
That's some awesome backwards thinking. :rolleyes: Carmack is indeed a dick.

It's also a completely false statement. Maximum PC Interview with JC. id Tech 5 is still OpenGL on the PC.

John Carmack loves the OpenGL and with good reason. It can make use of hardware extensions that are available as soon as the drivers for the hardware support them and isn't tied down to a concrete spec. It will use the "DirectX-like API" for Xbox360 because that's the only option available really, but they will get the same sort of effects out of it because the hardware there supports it. If you code an engine well it should be pretty ambiguous as far as coding goes so that you can reuse the majority of it.

He was just stating his dislike for the direction DX10 went after the maturation process that DX9 went through. He's never really seemed to be a big fan of DX so that shouldn't be a surprise.
 
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