no I think one of the big three consoles use ATI graphics chips, 1950? I can't remember
Are you thinking of the Xbox "Xenos" GPU which is based off a x1900xtx?
http://en.wikipedia.org/wiki/Xenos
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no I think one of the big three consoles use ATI graphics chips, 1950? I can't remember
not that AMD can't build a really good gaming PC but do they do anything with consoles beyond the graphics chips for the one (I don't remember the exact one)?
Most people could care less about Bluray now, and it's a brand new technology. Why would it get more important in 4 years? I know DVD took a while to hit the mainstream, but people were still excited about it even though they were waiting for prices to come down. Bluray is definitely lacking that excitement.
The Xbox 360 uses an "R500" Xenos gpu which is pretty much the predecessor of the R600. Capability-wise, it's ~an x1900XT with a unified architecture and it taps into 512MB of shared system memory (the 360 only has 512MB of total DDR3 RAM clocked somewhere around 700MHz and that's shared between the gpu and system; one benefit of this for the 360 has been that a lot of developers have shoved more of that system RAM into VRAM hence one of the reasons the 360 tends to compete better graphically against the PS3, but ofc that comes at the cost of not having as much system RAM to bring to bear...). One of the big issues w/the 360 is that ATi designed the card and cooling solution but MS tossed-out ATi's work for the cooling and supplanted it with their own, cheaper solution. That is just one reason for it's unofficial name of "Failbox" and for all the RROD's.
Also, the Wii and GameCube utilize ATi gpu's.
The PS3 utilizes "RSX" which is nVidia's adaptation of the 7800GTX. It has 256MB of dedicated VRAM and the PS3 itself has 256MB of dedicated system RAM, so it doesn't have the versatility of the 360 in that area. Of course, whether that's good or bad is debatable.
As far as rasterization being at its peak atm... do we have Intel spies here or something? There's still plenty of room for improvement there even in a game like Crysis. Of course, there's also the matter that not even a single GTX 280 or HD 4870X2 can really bring down Crysis at 1920x1200. I should also probably mention that there are quite a few rasterization techniques that have not been used at all yet on this generation of consoles in-game (to my present knowledge anyway).
also that will encourage their digital downloads.