Why not both? I look at a balance between responsiveness and image quality on a given system with a given game, and adjust based on what's more needed. Online shooters? Yeah, I want to hit >100FPS median lows, if not minimums throughout. Same shooter in single-player mode? Might dial up the visuals a bit. RTS / MOBA / MMO? Probably dial up the visuals even more, though perhaps making exception for 'RAID' scenarios as needed. Turn-based stuff? Crank the visuals! In all cases, I also want maximum VRR range, so that's all G-Sync and a handful of Freesync monitors on the market, as that gets rid of tearing and reduces the input lag floor outright.