I'm sure that this isn't enough...quality is subjective and the objectiveness of the following doesn't include the explosion of MMORPGs.pistola said:Prove it.
From Wikipedia said:The NPD Group tracks computer and video game sales in the United States. It reported that as of 2004:
Console and portable software sales: $6.2 billion, up 8% from 2003 [3] (http://gameinfowire.com/news.asp?nid=5650)
Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003 [4] (http://gameinfowire.com/news.asp?nid=5650)
PC game sales: $1.1 billion, down 2% from 2003 [5] (http://www.gamespot.com/news/2005/01/28/news_6117438.html)
These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003.
Retail PC game sales have been declining slightly each year since about 1998, but this fact should be taken with a grain of salt: the retail sales numbers from NPD do not include sales from online downloads, nor subscription revenue for games like MMORPGs.
There is a commonly repeated, mistaken belief that video game sales now exceed the revenues of the movie industry. This is untrue; in the United States, video game sales have exceeded the movies' total box office revenue each year since about 1996, but the movie studios trounce the video game publishers when the movies' "ancillary revenue" is counted, meaning sales of DVDs, sales to foreign distributors, and sales to cable TV, satellite TV, and broadcast television networks.