I would actually liked to have seen them use a highly accurate motion chip with gyroscope so that minor hand movements could be used (like a mouse) ... that could be useful as a mouse replacement ... but outside of the console crowd who is already used to finger control of games I don't see as much appeal for the PC user who is used to the accuracy and movement of a mouse ... perhaps that is just me though
Trouble with motion sensing will always be latency. Even with Kinect2.
Keep in mind they aren't trying to convert the already converted (PC gamers) here -- i.e. people that use a mouse/keyboard on their gaming rig at a desk - it's not going to be superior to that for people that prefer that approach. But fact of the matter is most gaming is done in living rooms and/or on TV's, not sitting at a desk. Look no further than GTA5 sales. And to grow marketshare, by definition you've got to siphon it from outside of your own. That means attracting console players and/or people that prefer playing on a comfortable seat in front of a TV.
Growing the marketshare of PC gaming by pushing into the livingroom benefits all PC gamers, including the ones that prefer KB+M+Desk. This controller is looking to improve on the tired old analog stick controller paradigm with super-sensitive pads that are NOT like trackpads at all -- and come much closer to mouse-like precision. This controller is a hybrid device that will fit well with their goal of breaking into the livingroom. And by the accounts of developers that have already tested it at Valve, it'll be the closest you can get to approaching keyboard/mouse precision in a handheld/controller format.
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