yes, you can block posts being displayed from designated people...
i have a couple blocked from the old P67 thread....
I did not know that. I will test new drivers this weekend.
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yes, you can block posts being displayed from designated people...
i have a couple blocked from the old P67 thread....
All games, since this driver still doesn't work for Eyefinity, which is what my HD 6970 was hooked up to.@ the unknown one, what games are you having issues with micro stutter now outside of directx 9?
Like I said, you're missing the point I'm making. Not complaining about the end result (when it works), I'm taking issue with the implementation.I think it should come down to what your brain processes when looking at the game on screen vs fixating on numbers not visible to the naked eye, get my point?
But you still haven't said why. There's a reason for it other than 'Nvidia hates you'. I know people have done 3x2560x1600 on Nvidia.
I'm not sure what you're asking, but I'll try to answer it. Nvidia surround simply DOES NOT WORK unless you have 3 monitors that are basically the exact same model, built by the same slave labor on the same day under a blood moon. Where as Eyefinity works on pretty much any combination of monitors as long as they have the same resolution. So my point is, nvidia multiscreen is junk.
Really depends on your hardware configuration, I suppose. I've had far more trouble with AMD/Eyefinity and multiple monitors than I've had with Nvidia/Surround. (Full discolsure: I've been using Eyefinity since day-one, version-one. I jumped to Surround after it had already matured)Where as Eyefinity works on pretty much any combination of monitors as long as they have the same resolution.
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So my point is, nvidia multiscreen is junk.
I'm asking, what evidence do you have other than the issues you're having with your setup?
I'm not doubting your experience, I do believe you- but I haven't seen any evidence elsewhere of such an issue, and I'm inclined to believe that your issue has to do with using three monitors that require dual-channel DVI. Someone using three different 1080p monitors would likely have better success, for example.
No, he's right about this. In sone instances, people have foubd some monitors that work fine together, but nVidia surround requires: same resolution, same sync polarity, and all digital inputs (no vga for you). And even with the above requirements, you can still have issues. On surround, the only stable setup is 3 identical monitors.
To fix his situation, he'd either need an edid mask (safe) or reflash the edid on the monitor so that each had the same sync polarity and resolution. Though he may have to change the model number too, which would require an edid flash (which could brick the input on the monitor).That's something I wasn't aware of, thanks!
Though other than the 'not identical monitors' issue, I don't see a reason for his setup to not work. Given that Surround works for a large number of people, I'm more inclined to believe that his issue is more of a quirk with his setup than an actual wide-spread fault, and I kind of expected him to be able to respond with the offending quirk; his lack of response leads me to suspect that he might have just given up on the setup without putting significant effort in finding a solution.
To fix his situation, he'd either need an edid mask (safe) or reflash the edid on the monitor so that each had the same sync polarity and resolution. Though he may have to change the model number too, which would require an edid flash (which could brick the input on the monitor).
Which is why I won't buy nVidia again. Multiple generations of cards are affected by a DX bug that casues the driver to crash in many games, mostly Valve based ones. The thread about it on the Steam forums is one of the oldest, longest threads ever. nVidia is only just NOW attempting to track down the cause of the crash... 3+ years after it was first discovered.
Face it, both camps have had their issues.
I had this shit on my GTX 260, I think it got introduced around the time they added multi-threading to the engine... so 2007? Happened in basically all of their games at random.
Fucking annoying.
I think the simple fix was just to turn off multi-threaded rendering; it wasn't a big deal. Used plenty of Nvidia cards with Source games- 8800GTX 640MB, GTX260 core 216, GTX570, no real problems.
Doesn't resolve the issue.
The thread in question is still ongoing.
Three years. 180 pages. Still no fix.
http://forums.steampowered.com/forums/showthread.php?t=1774666&page=180
To fix his situation, he'd either need an edid mask (safe) or reflash the edid on the monitor so that each had the same sync polarity and resolution. Though he may have to change the model number too, which would require an edid flash (which could brick the input on the monitor).
I think I would have traded out monitors first, personally. Getting multiple monitors from different manufactures to calibrate the same is nearly impossible (even with dedicated color calibration hardware). As an added bonus, 30" monitors don't devalue anywhere near as fast as graphics cards, so you could have sold the old mismatched ones without taking much of a loss.
Would have fixed your issues with mismatched sync polarity while also giving you a better picture overall. You also wouldn't have to deal with the potential issues that both Eyefinity and Surround can experience on mismatched monitors.
Edit: You probably only needed to swap one of the displays to fix all your problems. Your Dell U3011 and HP LP3065 are both +/-, while the Dell 3007WFPHC is -/+.
That sounds like fun. So the Nvidia driver is just refusing to attempt building the display array because it sees EDID's it doesn't like?
I did the edid masking and had the same issues. The problem is simply that I have 3 monitors that were bought or acquired years apart. And the simple fix was to remove the nvidia card and insert an amd card. I spent a solid 6 months and posted on damn near every forum I could find, including evga and nvidia proper. No one could fix the issue, but replacing the card with a 7970 and all 3 screens span perfectly fine. The only problem is that a single 7970 doesn't quite have enough juice to run cryengine 3 games at 12 million pixels.
I think I would have traded out monitors first, personally. Getting multiple monitors from different manufactures to calibrate the same is nearly impossible (even with dedicated color calibration hardware). As an added bonus, 30" monitors don't devalue anywhere near as fast as graphics cards, so you could have sold the old mismatched ones without taking much of a loss.
Would have fixed your issues with mismatched sync polarity while also giving you a better picture overall. You also wouldn't have to deal with the potential issues that both Eyefinity and Surround can experience on mismatched monitors.
Edit: You probably only needed to swap one of the displays to fix all your problems. Your Dell U3011 and HP LP3065 are both +/-, while the Dell 3007WFPHC is -/+.
Well, I said "probably" not "definitely." Sounds like the remaining Dell was different enough from the HP monitors to screw things up (or the specs on the HP are listed wrong and the sync polarity on them is totally different. The specs were VERY difficult to find in the first place).I actually did this. I borrowed my 30" hp that is identical to my home hp and removed the 3007 from the equation. Same issue.
AMD's as well, there's a large thread on WSGF about getting bezel correction working on Eyefinity systems with mismatched monitors. If you run into this limitation with your particular monitor combination, the only solution that really seems to work is EDID masking (if the monitors are similar enough to all use the same inf). Otherwise you're stuck with a hobbled Eyefinity setup without bezel correction.Basically, non-matching edid's are nVidia's issue.