- Joined
- Mar 8, 2007
- Messages
- 4,098
Does anyone know what the native audio sample rate of most games is. For example, in Battlefield Bad Company 2, is it best to have my audio set for 44.1 or 96 audio?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Worrying about bit matched playback, for games in particular, isn't worth it. Thus want you want to do is run you audio at a high rate that our playback devices support (48kHz or 96kHz would be good choices) and let Windows handle the resampling. Windows 7 has a high quality resampling engine and will take care of everything for you. Then just don't worry about it.
However if you obsess over it, most games are 44.1kHz or 48kHz.
Do note that unless you are in Audio Creation mode, your X-Fi will resample anything Windows doesn't. That is one of its selling points. It resamples all audio so there isn't a need to mess with shit.
My advice is to set it to 96kHz and call it good. Everything will get upsampled and work well.
Except a real-time re-sampling process with consumer grade equipment (or software) most definitely adds in unwanted artifacts into the sound. The audio re-sampler in Windows and in Creative's drivers were written with speed in mind, not quality.
You are much better off outputting the audio as it was mastered. 16-bit 44.1kHz and in some cases perhaps 48kHz.
Says who, audiophiles that listen with their wallets, not ears? Resampling isn't voodoo, it is well understood and not hard to do right. Also, as I noted, the X-Fi is resampling anyhow. Unless you put it in Audio Creation mode, enable bit-matched playback, and have an application send it data using ASIO or WDM/KS it WILL re-sample all audio, that is just how it works.
This silly idea of audio purity for its own sake really needs to stop, particularly in a consumer environment. If you can hear the difference in a blind test, or show it on a scope (and it is within the limits of human hearing) then it is something to worry about. If not it is not.
Resampling seems to be some boogeyman for various audiophile types, probably because they don't understand it. However it is not hard to do right with the processing power we've got these days.
Does anyone know what the native audio sample rate of most games is. For example, in Battlefield Bad Company 2, is it best to have my audio set for 44.1 or 96 audio?
Resampling quite obviously sounds worse than bit perfect playback to be honest, I would recommend setting it to 44.1 or 48khz whatever games use the most and then using WASAPI for other things like music which will send the bitperfect signal to your DAC and switch the sampling rate automatically. Although the sound quality drop from resampling is probably less noticeable in games than in music so setting it to 96 or 192 probably wont be as obvious as it is in music.
Lastly if you listen to them too much they start sounding the same. It's like my brain wants them to sound the same even though they sound like night and day to me on the first 25 listens. Funny shit.Makes me wish you had posted 3 tracks; the original, the original again, and the resampled for another test to see if we can tell them apart.)