Multi-Res Shading Support for UE 4.13 Now Available on Github

Discussion in 'VR & Head-Mounted Displays' started by HardOCP News, Sep 23, 2016.

  1. HardOCP News

    HardOCP News [H] News

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    Multi-Res Shading has been added to Epic Games’ Unreal Engine 4.13. You can download the latest build here but it should be noted that you'll need a free Unreal Engine Github account to access it. If you continue to get a 404 error, you might have to link your Unreal Engine account to your GitHub account.

    Multi-Res Shading is an innovative rendering technique for VR whereby each part of an image is rendered at a resolution that better matches the pixel density of the lens corrected image. Multi-Res Shading uses Maxwell or later architecture features to render multiple scaled viewports in a single pass, delivering substantial performance improvements in pixel shading. MRS is intergrated into our custom branch of Unreal 4.
     
  2. defaultluser

    defaultluser [H]ardForum Junkie

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  3. MavericK

    MavericK Zero Cool

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    That Reddit article is from 2 months ago. As far as I know, Raw Data doesn't seem to support any of the nVidia-specific VR techniques (yet?).

    If they are referring to the "Multi-Res Off / 1 / 2" option at the bottom of the Raw Data menu, that's been in there for a long time now.
     
  4. defaultluser

    defaultluser [H]ardForum Junkie

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    Well then, that's completely pointless. Guess we'll be waiting until next year for games to support this then?