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MS is not working on a Physics API

jebo_4jc

[H]ard|DCer of the Month - April 2011
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http://www.dailytech.com/article.aspx?newsid=3476
Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off.

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.
Damn
Physics being included in Directx10 or D3D10 or whatever would have really given the physics adoptation a shot in the arm.
 
"It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX"

Could mean it would be part of direct x 10.2 or something since it's not fully intergrated into the hardware factor on the video cards it can easily be added without making anything non direct x10 compliant.
 
So they still must start on it to be ready to react to the market when a standart is needed.
 
ElMoIsEviL said:
Microsoft/ATi joint API to be included in DirectX (All physics)
I wonder where this guy is now.

SuperGee said:
So they still must start on it to be ready to react to the market when a standart is needed.
Well ATi/Nvidia claim that today's hardware is capable...
And Ageia is obviously working...
 
I don't think anyone was really expecting it in the first release of DX10.

The fact that they're hiring physics programmers is a pretty good indication that they're planning on a physics API at some point in the future, as long as things keep heading in this direction.
 
LuminaryJanitor said:
I don't think anyone was really expecting it in the first release of DX10.

The fact that they're hiring physics programmers is a pretty good indication that they're planning on a physics API at some point in the future, as long as things keep heading in this direction.

Well, thanks to AGEIA things are heading in that direction.
They got ATI/NVIDIA scrambling to try and boost their dual GPU setup...
No wonder with multi GPU setup only being 0.77% of the graphics market (source: Steam survey), they will try and do anything to boost sales...

Terra - Physcis is comming...brace for impact ;)
 
Is 0.77 bad? I certanly don't know. Ofcourse more is better $. But you need just one G-Card to be able to play games
The large field would be G-Cards under midrange thus including low budged. Thats very large part of the pie.

One High-end Card like one of the top 3 in the Produkt line are even a small Part of it.
Even those guy with midrange in SLI/CF

High-end SLI and CF is even rearer.

So Is 0.77 low? It's not much but it could be very normal.

So where is the big cash, in the X1300 X1600 range for ATI and something simmelar for nV.
 
SuperGee said:
Is 0.77 bad? I certanly don't know. Ofcourse more is better $. But you need just one G-Card to be able to play games
The large field would be G-Cards under midrange thus including low budged. Thats very large part of the pie.

One High-end Card like one of the top 3 in the Produkt line are even a small Part of it.
Even those guy with midrange in SLI/CF

High-end SLI and CF is even rearer.

So Is 0.77 low? It's not much but it could be very normal.

So where is the big cash, in the X1300 X1600 range for ATI and something simmelar for nV.

That would be 0.77% of gamers...not the total market.
Remember the biggest comapny in graphics is Intel.(+50%)

The rest of your post I fail to see the point off, sorry?
(or perhaps I don't understand it?)

Terra...
 
Terra said:
That would be 0.77% of gamers...not the total market.
Remember the biggest comapny in graphics is Intel.(+50%)

The rest of your post I fail to see the point off, sorry?
(or perhaps I don't understand it?)

Terra...


Also remember this is a survey from Half Life 2 so it's not 100% accurate also note that the number 1 video card is not even at 30%
 
SuperGee said:
But you need just one G-Card to be able to play games
But the point is this: If ATI gets its way, you'll need two. And a fair chunk of that 0.77% will probably end up with three.

When you take into consideration that 99% of gamers will need a new motherboard for ATI's physics solution, and a decent proportion of these will need a new video card to stick in it, the PhysX doesn't seem so overpriced any more...

psychoace said:
...also note that the number 1 video card is not even at 30%
Could you elaborate on which figure you're talking about, and what your point is exactly?
 
LuminaryJanitor said:
But the point is this: If ATI gets its way, you'll need two. And a fair chunk of that 0.77% will probably end up with three.
If ATI gets its way, crossfire ATI cards will be required to play any game (physics or otherwise). It's not going to happen though.

I'm not particularly interested in buying additional hardware to do physics at this point in time, but I welcome anyone to take advantage of existing hardware that I already own.
 
jimmyb said:
If ATI gets its way, crossfire ATI cards will be required to play any game (physics or otherwise).
That's an idiotic thing to say. Any graphics company knows that multi-GPU customers make up such a small percentage of the general population, that they would never "require" crossfire to play a game. That would be like Intel or AMD cutting out all CPU's that cost less than $500 because they think we need more CPU power to run today's applications.
:rolleyes:
 
Most people wont be buying a PPu at $300 so to say that most people don't own a SLI/Crossfire rig is pointless because the rich kids who spend all that money on a dual gpu rig are going to be the early adapters for this next fad. Whats so cool about running a pci slotted enhancer? If they made it for PCI-E or any of it's cousins I am sure this card would of sold a little bit better. Until it does the enthusiest crowd isn't biting. And to answer a question before it's asked yes the card dosn't need all that bandwidth but it's potential before actual function in the enthusiest world. Direct x 10 cards will have potential to do well but at start they will have very little function. Going PCI makes you look like a wus going PCI-E makes it look like your going somewhere. Somewhere important because your an important person and you can't be held back by old technology your the man of the future not the loser stuck in the past.


I love to ramble even if it just bs but atleast it's not as bad as Ageia's BS.
 
The figure isn't even needed to come to his conclusion anyway, but atleast he has figures and demos that he researches. I don't own a PPU. I don't plan on owning one on my current PC either. All I know is competition is good for consumers. Without Ageia, there would be no physics competition, if not at least sooner.

Wow...
 
AppaYipYip said:
Using Steam as a source for a statistic is laughable. I'm not even going to ellaborate on that.

Wow...
Why? Steam takes the system specs of a computer that is accessing its servers and compiles those specs into useable statistics....I think the Steam stats are a fine way to get a general idea of what kind of PCs the gaming population is using.
 
jebo_4jc said:
Why? Steam takes the system specs of a computer that is accessing its servers and compiles those specs into useable statistics....I think the Steam stats are a fine way to get a general idea of what kind of PCs the gaming population is using.

Yeah, some peeps thing that all PC users have Dual-core, Multi GPU power rigs...when this is far from reality...they are a VERY small minority...

Terra...
 
Well, I for one hope that Microsoft develops an API. Without one, things could possibly get to the point where some physics-accelerated games would need ATI to run, whereas some games would need NVIDIA, and some games would need PhysX.

In that situation, no developer is ever going to utillize physics acceleration. If a physics-accelerated game can work with ATI, NVIDIA, and PhysX, however, a developer can assume that most gamers will have one of those in their system.
 
That's unlikely. The big physics middleware companies will support as much hardware as possible (and already do to some extent).
 
Terra said:
Yeah, some peeps thing that all PC users have Dual-core, Multi GPU power rigs...when this is far from reality...they are a VERY small minority...

Terra...
I have both BTW, and I still prefer Ageia...
 
Terra said:
Yeah, some peeps thing that all PC users have Dual-core, Multi GPU power rigs...when this is far from reality...they are a VERY small minority...

according to the steam figures.
if you cut out the people not using pci-e (basicly just old machines)

6.1%(rounded) of people with PCI-E Nvida cards are running SLI.
That means that 12.1% (rounded) of PCI-E Nvidia GPU's are in an SLI configuration.

just putting numbers on minoritys (didnt look at dual cores...) I have dual processors?
 
nhusby said:
according to the steam figures.

if you cut out the people not using pci-e (basicly just old machines)

6.1%(rounded) of people with PCI-E Nvida cards are running SLI.
That means that 12.1% (rounded) of PCI-E Nvidia GPU's are in an SLI configuration.

That is called cherry picking, as you are ignoring those with setups that dosn't not suit you.

Terra - Invalid argument...as we are speaking of the ENTIRE gamer base...
 
Terra said:
That is called cherry picking, as you are ignoring those with setups that dosn't not suit you.

Terra - Invalid argument...as we are speaking of the ENTIRE gamer base...
Cherry picking sli/crossfire rigs as the only people that might get a GPU physics card isn't?
 
correct... I was cherry picking PCs that had a choice to run SLI. before PCI-E SLI was not possible. Even this is not perfect, because there were alot of early boards with only 1 16x or 8x PCI-E slot... (still are)
To me it helps project where the market is moving, as most GPU sales are now going to be PCI-E
 
From : http://www.theinquirer.net/default.aspx?article=33262

is a hardware chip that can acceperate the physics in a games, such as liquid simulation, colision detection and some similar physics when I say Physics i mean the phyiscs in the game, how to bouch the barrel of a wall, where the particles goes and colies with what, what will liquids do once you poor them out etc

Who the hell writes this garbage...... a monkey?
 
psychoace said:
...but they are providing better physics handling in direct x 10.
Better than what, exactly? As far as I'm aware, there's not a whole lot of physics handling going on in DX9...
 
LuminaryJanitor said:
Better than what, exactly? As far as I'm aware, there's not a whole lot of physics handling going on in DX9...

Correct, there are NO physics API in DX9 what so ever...

Terra...
 
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