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Hacking is rare in mmo's mostly because in the average mmo eula you agree to some fairly terrible shit. If your a wow player for instance, blizzard is looking at your whole system for the entire time you are on the game. They arent the only ones who do this and so far it seems to be a very effective tactic to stop hacking. That and the fact that with any mmo getting a ban means the loss of a lot of time and money.
Exploits are another story though, once one of those becomes common knowledge you will probably see it a lot until its fixed by the dev team of a particular game.
Hacking is just as bad in MMO's, but the impact is a bit less noticeable due to the nature of the MMO game itself. In an FPS, hacking means aimbots, or wallhack. Those are HUGE noticeable short term impacts on gameplay. In MMO's, people use bots mostly to do menial things, gather crafting materials, leech honor in battlegrounds, kill monsters. But there are far more advanced ones out there that will make the level process totally automated. Sounds terrible? It is, but since MMO's have huge worlds, they're not as noticeable as hacks in other game genres. But they're still absolutely terrible.
Bots aren't what I would consider hacking. There are tons of bots in mmos.
It's the speed/teleport hacks that are the real hacks. They aren't so common because they get banned easily.