Ocellaris
Fully [H]
- Joined
- Jan 1, 2008
- Messages
- 19,075
New video for the game:
The video makes the game looks horrible. 640 Likes... 5000 Dislikes!
The video makes the game looks horrible. 640 Likes... 5000 Dislikes!
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Its just...soulless. Even from this "exciting" trailer the levels, enemies, mechanics look blah. Still.
The flashy points showing up on enemies kills are what looks the worst to me. Mega Man had a really simple charm and I don't ever remember trying to get a high score in the games. They were just fun to play and earn all of the weapons and fire out what worked.
Not telling you to buy it and become a guinea pig.![]()
Obviously, that's what you're for.
Its just...soulless. Even from this "exciting" trailer the levels, enemies, mechanics look blah. Still.
Looks like you called it.
Ah, but I always took that as concept, rather than what it would be.... I think. it's been a while so not sure i remember how I took it.Look at the front page of this thread the gif at the top was supposed to be the original art style more handrawn like Megaman 8.
Ah, but I always took that as concept, rather than what it would be.... I think. it's been a while so not sure i remember how I took it.
The art stle seems teh same but changed from 2d to 3d.
There is clearly less detail in the current game then there was in their pitch video. The lighting took a massive hit, the character models all look worse due to the lack of detail, and so on. It looks like some shitty CG cartoon.
This is what they were initially promising:
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Nowhere NEAR that level of detail now..
Indeed... it is lacking in comparison, not denying that. But it isn't horrible. Mediocre is what it is... run of the mill.There is clearly less detail in the current game then there was in their pitch video. The lighting took a massive hit, the character models all look worse due to the lack of detail, and so on. It looks like some shitty CG cartoon.
This is what they were initially promising:
![]()
Reading on Kotaku (would link but work firewall is blocking) the developer pretty much is admitting it is bad. His biggest flaw was trying to release the game on many platforms at once. 360, XB1, PS3, PS4, Vita, Wii U, 3DS, PC. He didn't think it would be as difficult as it was.
Reading on Kotaku (would link but work firewall is blocking) the developer pretty much is admitting it is bad. His biggest flaw was trying to release the game on many platforms at once. 360, XB1, PS3, PS4, Vita, Wii U, 3DS, PC. He didn't think it would be as difficult as it was.
I'm pretty sure he would have secured private investors to help the game along as well. Let's also not forget that he spent over a decade managing teams and budgets across projects with several different budget levels. And his final role at Capcom had him handling the business end of EVERY non-Japanese studio the company was working with. Including keeping track of project goals and budgets. Inafune isn't some young developer with big dreams and no understanding of how the industry works. He's been part of the industry for nearly 30 years.