Megalith
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A study from monetization service company Digital River found that games as a service has tripled the industry's value: the report, Defend Your Kingdom: What Game Publishers Need to Know About Monetization & Fraud, noted that developers of all sizes are benefiting from the "steady stream of in-game content that both serves player expectations and increases their revenue per user." In 2016, a quarter of all digital revenue from PC games with an upfront cost came from additional content.
Consumers are expecting more for less from game developers, an issue which has also plagued indie game developers for some time. These shifting notions of value in the videogame world have irrevocably altered players' spending habits, the report found. "Consumers are less willing to pay $60 for a boxed game and instead choose titles with a steady stream of new content," the report said. "Publishers seek to meet these expectations and have adopted a 'games as a service' model, releasing fewer titles over time while keeping players engaged longer with regular updates and add-ons."
Consumers are expecting more for less from game developers, an issue which has also plagued indie game developers for some time. These shifting notions of value in the videogame world have irrevocably altered players' spending habits, the report found. "Consumers are less willing to pay $60 for a boxed game and instead choose titles with a steady stream of new content," the report said. "Publishers seek to meet these expectations and have adopted a 'games as a service' model, releasing fewer titles over time while keeping players engaged longer with regular updates and add-ons."