After 7 years of love and hate Microsoft is stopping production on the Kinect. Kinect’s creator, Alex Kipman, and Matthew Lapsen, the general manager of marketing for Xbox Devices in an interview with Fast Company. Microsoft has been slowly de-emphasized over the years with the removal of the bundle with the Xbox One, despite selling 35 million units since it's debut.Yet while the Kinect as a standalone product is off the market, its core sensor lives on. Kinect v4–and soon to be, v5–power Microsoft’s augmented reality Hololens, which Kipman also created.
I must say I'm a bit saddened by this. While I don't own an Xbox One, I have enjoyed the Kinect on our 360 quite a bit. The article cites the privacy concerns that arose with the Kinect that we all remember, now just a few years later people are paying for devices to record them in their home. And how many times has a gaming device been used to secure a border?
“Trust is something you earn in drops and lose in buckets,” says Kipman, alluding to industry-wide concern over consumer privacy. “I’d say Kinect started the process in 2010 in having to earn drops of trust. Any number of [bad] events in the world, each one, you lose a bucket.” But it wouldn’t be trust, or privacy, that would lose the Xbox consumer. It would be a fickle fanbase that thought innovation came at the price of fun.
I must say I'm a bit saddened by this. While I don't own an Xbox One, I have enjoyed the Kinect on our 360 quite a bit. The article cites the privacy concerns that arose with the Kinect that we all remember, now just a few years later people are paying for devices to record them in their home. And how many times has a gaming device been used to secure a border?
“Trust is something you earn in drops and lose in buckets,” says Kipman, alluding to industry-wide concern over consumer privacy. “I’d say Kinect started the process in 2010 in having to earn drops of trust. Any number of [bad] events in the world, each one, you lose a bucket.” But it wouldn’t be trust, or privacy, that would lose the Xbox consumer. It would be a fickle fanbase that thought innovation came at the price of fun.