I'm guessing you're running a 16:10 monitor or res. I use 16:9 which is wider. So I guess I don't experience that.
Yes, 16:10 (1920x1200). The game was making me a bit dizzy when playing before changing the FOV.
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I'm guessing you're running a 16:10 monitor or res. I use 16:9 which is wider. So I guess I don't experience that.
wow, I really regret buying this without waiting for a demo or more extensive feedback. It feels like a really really lame console port. No quicksaving, poor performance all around and I can't even change individual graphics options! I don't really need anti-aliasing and SSAO and would love to just disable those features so I can try and squeeze some more frames out of this horridly optimized mess of a game.
Maybe in three months they will finish making the game but I really feel kind of ripped off now.
the game doesnt run fine in DX11 with all its features turned on.Game runs fine. The indoor environments look better than even Crysis and only performs a bit worse so I fail to see what the problem is.
the game doesnt run fine in DX11 with all its features turned on.
yeah but getting 30-40fps with the most expensive card made makes a typical single high end gpu gaming pc almost useless to run this game in DX11 at a decent resolution. even with all of the extra DX11 features turned off a 5850 can only average 40fps at just 1680. I am not saying the game is poorly optimized but thats pretty darn demanding when a $300 video card is only getting 40fps with all DX11 features disabled. its not even remotely playable for single gpu owners if you do turn on all the DX11 features. http://hardforum.com/showpost.php?p=1035460354&postcount=49it does for me.. around 30-40 FPS. granted I have a 5970 though. tessellation takes a big hit to FPS but that's not down to optimization. so far every game that utilizes tessellation hits FPS hard. so those with a single 5850/70 should be able to get by with it disabled. guessing with all DX11 effects enabled Fermi may make a quite a difference in this game.
The infamous Wilhelm scream is another one you hear all the time in movies and games.
And I wish we didn't. That's not even a case of "used because it's cheap to license", it's used by idiots that think they're making a wry nod to some sort of industry inside joke which stopped being "inside" - and even slightly funny - about fifty fucking years ago.
I HATE THE WILHELM SCREAM AND ANYONE THAT USES IT
The no quick saving part could be a sticking point,especially if enemies are as tough to bring down as they are in the STALKER series. If that's the case,they'll have to correct it with a patch before I try it.
What do you guys think about that door in the screenshot above? Look at how the paint is faded and chipped, and how there are small cracks in the wood up near the left top corner, and how the wood appears to have buckled up near the top in the middle. That's got to be one of the greatest doors I've ever seen?
Looks great. The fact I can hit that user.cfg file and tweak things to my liking really gives me some confidence.
can you direct me to the .cfg file please.
FOV is in there, correct?
and.........nice door.![]()
Yeah, you said. I don't know, the whole game's like that, that door in particular sort of slipped past me.
If you like that door you'll probably like the way the objectives are managed too:
http://imgur.com/8DAPm.jpg
http://imgur.com/2tUrR.jpg
That notepad idea is fantastic.
The screens I have posted are with Very High settings but with no DX11 effects.
This is the first title that really feels like DX10 is coming into its own.
I honestly wonder if we'll see developers include more DX10 apis in their games; especially considering the requirements to run them in DX11. While the 5xxx cards support it, it's not like you can really run DX11, even on High, at a playable frame rate.
It'll be interesting to see how Fermi performs.... are you guys using Adv. Physx?
Can only nVidia card have ADV physics on?