• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Max Payne 1 falling through ground?

Koko56

[H]ard|Gawd
Joined
Jan 8, 2007
Messages
1,342
Has anyone had this?

2012-11-22_00004.jpg


When slow mo diving the legs are falling through ground but only then. Walking around is okay. This does not happen if I set the NV settings to let application decide but then there is mouse lag. What I ensure in the NV CP is that vsynch is off - tripple buffering does not have any effect as far as I can tell.

Did a few searches but got nothing apart from various MP3 stuff.

Any ideas?
 
Some games have stuff like psysics ticks/updates set to the framerate. So if the framerate is too fast then weird stuff can happen (this was the cause of stuff like the jumping bug in Quake etc.). You could try setting a framerate limiter with Nvidia inspector instead of using v-sync.
 
Still get it - tried @ 60Hz with 58/60fps and @~ 75 with 75fps.

At 60Hz and 60fps I got the mouse lag.
 
I think that may be because of the lack of physics. Games from that time are just straight animations and don't apply physics to the skeletons afaik.

If you walk up stairs, does your feet line up with the steps?
 
Have not tried that yet and would not really bother me, it's just with this Max actually sinks so the whole world is shifted up altering how the game looks.

Really weird. :S
 
No just a normal game from Steam. :/

I will try a Russian version of the game from disk on XP since the sound fix for W7 makes background really loud compared to gunshots etc.
 
Back
Top