I got 20 hours into a 2nd playthru and I think skipping cutscenes and pushing through the main story breaks a lot more quests. Getting way more hanging objectives (where nothing happens) and also about half of my Nomad upgrades are either missing or disappeared off the Research terminal lol.
I've said that before. Trying to space bar your way through the cut scenes can cause a lot of animation and potentially other issues. That said, I've never seen this break quests. I'm at 206 hours of game time and this has never happened to me. Disappearing upgrades? I've not seen that either.
I'll have to make a N7 Hurricane to try out, I haven't done much with the smg's. Any augments you particularly like on it? I also prefer Milky Way weapons, which is nice since I always have lots of research points available.
I'm still leveling it. I bought one off a vendor, or I got a level X N7 Hurricane as a drop from something. I used Milky Way research points on a lot of things. I never have any of them and I scan everything.
I just learned the hard way that even leaving the mission area before some quests are finished can break them irreparably. I encountered this almost at the start on Eos with the secret project quest, where you release the fiend, and a dozen kett show up also. I couldn't find an ammo cache that I could get to, so I went up on the ridge where there is a second building with an ammo cache to replenish. Then when I returned the kett were gone. But the quest was still stuck on "defeat the kett" and I couldn't do anything, had to reload a save from before arriving there.
I've left the planet during the special project quest and didn't break it. As for the Fiend, it wouldn't have ever occurred to me to leave the area while it was still alive. I'm not surprised the fucker broke on you. That's one of those scenarios the developer probably didn't foresee players doing.
I resorted to using a trainer to give my Nomad unlimited boost, screw it. :/
I'm more worried about the long-term bugs you don't discover until it's too late. Then you're stuck with broken stuff forever. At least if the bugs happen immediately, you can load a recent save and fix it.
I didn't even know a trainer existed.
No shame in using a trainer to enhance your enjoyment. I like to use trainers after beating a game honestly several times. It's cool to boost skills/talent/experience to ultra levels and see what new dialog and/or mission options become available.
There are no "ultra-levels" that change dialog options. The Paragon / Renegade system doesn't exist in this game, nor do any charm or intimidate skills.
I'd say moderately significant, mostly in dialog. Sometimes, having absurdly high levels of your character lets you do things that open some cool options. I haven't beaten MEA, so haven't tried a trainer, yet.
In what fantasy world? It doesn't work that way in Andromeda.
So been busy a lot with work. Had a 12 days in a row shift in there. Finally got 4 planets to 100%. Now I think its time to advance the story line some. So how many planets is there to make habitable?
6 I think.