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It can be worthwhile for Radeon owners to play around with the "Tessellation Mode" option because the effects on the frame rate are quite remarkable. In our test scene, the tessellation profile in the driver (setting "AMD optimized") leads to a picture rate of 44 / 53.2 Fps (min./avg.) Instead of 40 / 47.2 - an increase of almost 13 percent. If the driver completely disables the Tessellation (setting "Off"), the picture rate even increases to 51 / 59.5 Fps, +12% compared to the standard driver and +26% to the Tessellation required by the game .
On a Radeon R9 390 (Asus Strix, 1.050 MHz Kerntakt) the Tessellationoptimierung in the driver has a slightly stronger effect, we measure in Full HD at our benchmark the following values: 34 / 41.6 Fps (min./avg.) Instead Of 30 / 35.2 Fps. This corresponds to a gain of 18 percent. If you are using a graphic card with Hawaii GPU (R9 290 [X], 390 [X]), you should definitely pay attention to the tessellation switch in the driver to get higher picture rates.
Nice to see sli work so well...
Nice to see sli work so well...
think for my 1080ti everything maxxed except res scale i get prety decent fps not sure about avg but atleast 80-90 somewhere i think on 1440p
Supposedly using the Battlefield 1 SLI profile enables both GPUs, but there are some glitches. Those with early access and two GPUs might want to give it a shot and report back.
Supposedly using the Battlefield 1 SLI profile enables both GPUs, but there are some glitches. Those with early access and two GPUs might want to give it a shot and report back.
I'll give it a shot. Unfortunately, I've got less than 30 minutes remaining on my trial.
Very interesting, I guess there's hope. Thanks for testing that out.I used the Battlefield 1 profile with the game for a couple of minutes. WOW is all I can say for the performance increase in the game. It runs SO much better. Its smooth as shit basically maxed out now. There are some visual oddities, mostly resulting from scanning with the Omni-Tool. I'm on the desert planet where its running the worst which tells me that this is a software issue and we might very well see working SLI in this game. So lets hope for a good Game Ready driver for this fucker on release day.
I have also confirmed my theory about the resolution scaling setting. That is the internal rendering of the game. If you have it set for anything other than off or 1.00 than it will render it at a given res and then scale that to your actual native resolution.
Uncapped frame-rate is a mess on my setup, and I couldn't keep the frame-pacing under control once I got to Eos.
90 Hz lock was possible on High w/ Ultra Textures & Filtering, upscale off, up to that point.
Nice to see sli work so well...
Looks like they need to fix Crossfire now...
does this game NEED to be so demanding on graphic cards?
Uncapped frame-rate is a mess on my setup, and I couldn't keep the frame-pacing under control once I got to Eos.
90 Hz lock was possible on High w/ Ultra Textures & Filtering, upscale off, up to that point.
I will probably just cap mine at 60. I am getting weird frame dips and it causes a stuttering. I think I'll just lock it. Not like the game wont feel smooth at 60.
Yeah, I ended up settling on 75Hz with Ultra except "HBAO". Could be a problem with the game / gsync, but dips greater than 3 or 4 frames cause stutter for me.
I had to drop to mostly medium settings to maintain 90Hz, and decided that wasn't worth it. Could be a CPU bottleneck there.
EVGA Precision X OC, Rivatuner Statistics Server, or NVIDIA Inspector can limit FPS without using V-Sync. I think that ability was also added to NZXT CAM recently.Are you talking about using V-sync or is there another way to cap the frame rate.
Are you talking about using V-sync or is there another way to cap the frame rate.
I found out that you can simply create a user.cfg file and throw it in the root of the Andromeda folder with the following command in it to limit the frame rate:
gametime.maxvariablefps 61
Alternatively, you can type this in from the console although that setting won't be retained if the game is restarted. Some games work with adaptive V-sync which may be a viable alternative as well. I haven't tried it with Andromeda.
Running this on a 1080TI and a 4770K I'm getting pretty much 70+ FPS the entire time with everything maxed out at least I think everything is maxed I'd have to double check. The only time my frame rate tanks is when I'm on a star ship, most of them have windows and the game renders what you can see in space whether it's planets, stars, debris fields.
I don't recall ever seeing my FPS below 75 and usually it's in the mid 80s. In a vault last night I noticed it running at 110-150 fps. Everything set to the highest possible at 2560x1440.