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Marvel Vs Capcom 3 confirmed

I was far more impressed with Street Fighter 3's graphics when it came out than I am now with SF4's graphics now. I was psyched when I was the trailers, but the games enhanced graphics don't live up the trailers and I'd rather they go back to 2D and focus on balancing, mechanics and animation fluidity.

If only...

For me the gameplay differences in SF4 weren't related to the 2.5D, but more the actual game mechanics and speed. The additional planes never come into play after all.
In the case of Marvel - I'm no expert, but things are VERY fast and there's a whole lot of things going on at any one time. I can't really imagine them being able to capture that using the engine from SF4 without making the backgrounds completely empty and literally doubling the game speed. I'm not sure the animation would even hold up at that speed either.
I'm interested to see what it looks like for the sake of curiosity.

The planes did matter, the game was totally wonky during development, 3D collision detection was so bad, the made it hitbox based, although it still isn't as accurate as 2D games. There are also issues with hit and block stun, "priority" and such. Also, it makes SF more frame based akin to Tekken. And I totally agree on the speed issue. I read the engine runs at 30fps (SMH), and TvC is molasses compared to MVC2.


I don't like 2.5d, and I never said I did.

But like it or not, change needs to happen for them to sell it to a new generation. We can all keep playing the same old games, and I do. But it's nice to draw new people in. Capcom will do what they need to do in order to sell titles.

That was my point, this change is not necessarily good. The real players, the people who REALLY want this stuff to happen, get the least out of it. SF4, while good, is probably the worst implementation of SF mechanics wise since WW. Outsourced programming, odd properties, and out and out blatant scrub friendliness (Ultras, motion shortcuts, huge reversal window).
 
If they have juggernaut as a playable char in 2.5, I would buy instantly.
 
Also, it makes SF more frame based akin to Tekken.
Fighting games have been like that from the beginning. Why do you think combos came about? Because you could cancel certain moves at certain frames into other moves. The only reason frame data seems like a recent development is because the Internet has allowed strategies involving it to be spread all over the place.

I read the engine runs at 30fps (SMH)

Show your source, because every statement from Capcom regarding SFIV has said it's running at 60fps.
 
Show your source, because every statement from Capcom regarding SFIV has said it's running at 60fps.


You are correct. It's 60fps. I remembered seeing that in my benchmarks.

benchfight14.jpg
 
Fighting games have been like that from the beginning. Why do you think combos came about? Because you could cancel certain moves at certain frames into other moves. The only reason frame data seems like a recent development is because the Internet has allowed strategies involving it to be spread all over the place.



Show your source, because every statement from Capcom regarding SFIV has said it's running at 60fps.



Yes, they all are, I'm talking about "punishing" based on recovery frames. This exists period, but was never a factor in 2D SF, as in I got b + 4 blocked, he can punish with anything under X frames. It is hard to verbalize accurately, but SF4 doesn't have the same footsies and feel in "2.5D"

I was referring to the TVC engine at 30fps, I could be wrong, I read it somewhere in the torrent of info at SRK. Whether that's right or not, if TVC is as fast as that engine goes, it will not compare.
 
Yes, they all are, I'm talking about "punishing" based on recovery frames. This exists period, but was never a factor in 2D SF, as in I got b + 4 blocked, he can punish with anything under X frames. It is hard to verbalize accurately, but SF4 doesn't have the same footsies and feel in "2.5D"

I was referring to the TVC engine at 30fps, I could be wrong, I read it somewhere in the torrent of info at SRK. Whether that's right or not, if TVC is as fast as that engine goes, it will not compare.

TvC is 60fps as well - a new number of reviewers as well as people playing the game on the Dolphin emulator have confirmed that.

http://www.vooks.net/article-1368-Tatsunoko-Vs-Capcom-Ultimate-AllStars-Review.html
http://www.aussie-nintendo.com/reviews/21436/
 
You guys are worrying too much. It's a new MvC game! I suspect it will look like TvC only better, which should be awesome!
 
It is hard to verbalize accurately, but SF4 doesn't have the same footsies and feel in "2.5D"

That's because the engine is different - 2.5D is irrelevant. It's fine not to like SF4, but the same engine with Sprites instead of 3D models would play exactly the same.
 
That's because the engine is different - 2.5D is irrelevant. It's fine not to like SF4, but the same engine with Sprites instead of 3D models would play exactly the same.

Absolutely false. Sprites and 3D models play differently. The animation and collision detection, among other things, are different.
 
Absolutely false. Sprites and 3D models play differently. The animation and collision detection, among other things, are different.

That's similar to saying Halflife plays completely differently when using the software/d3d/opengl rendering engine. The gameplay is exactly the same, it just looks different.

Marvel vs Capcom and MvC2 play virtually identically even though MvC2 is in 2.5D.
 
You can play as him in MvC2... why wouldn't he be in 3?

I guess I should have clarified, in 2.5D, I would instantly buy. A big, 3d cel shaded mofo would be awesome. I AM UNSTOPPABLE!
 
That's similar to saying Halflife plays completely differently when using the software/d3d/opengl rendering engine. The gameplay is exactly the same, it just looks different.

Marvel vs Capcom and MvC2 play virtually identically even though MvC2 is in 2.5D.

MVC2 has 3D backgrounds only, the characters are 2D sprites.
 
MVC2 has 3D backgrounds only, the characters are 2D sprites.

If they could change the background to 3D without changing the game mechanics don't you think they could do the same to the characters? It's just artwork.

Street fighter 1, 2, 3, and alpha all play as differently from 4 as they do from any of the others in the series. 3D or not doesn't define the basic game mechanics.
 
If they could change the background to 3D without changing the game mechanics don't you think they could do the same to the characters? It's just artwork.

Street fighter 1, 2, 3, and alpha all play as differently from 4 as they do from any of the others in the series. 3D or not doesn't define the basic game mechanics.

Ask a tournament level player or go to shoryuken.com and do some reading. It absolutely does.
 
Ask a tournament level player or go to shoryuken.com and do some reading. It absolutely does.

Perhaps we are arguing different things. To me a game's engine does three things

A) Accepts input from the player
B) Displays game information for the player
C) Defines the rules of the game.

The 3D/2D/2.5D decision takes places entirely in the B part. It should be possible to make two games that "play" exactly the same but look different. For example, the new Monkey Island remakes allow you to switch on-the-fly between new and old art, but either mode reacts identically to player input.

I agree that a game with 3D characters would probably be designed differently than a game with 2D characters. I disagree that the games necessarily HAVE to be different simply because of the 2D/3D choice.

Here is an example of a game that has 2D and 3D modes. http://xboxlive.ign.com/articles/107/1073445p1.html
 
To be fair, SRK would probably riot even if Capcom released a perfect port of 3rd Strike with a different logo.

"The logo totally defined the game and now you've ruined it forever!"
 
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