NSCTripleAgent
Limp Gawd
- Joined
- May 2, 2007
- Messages
- 381
I was far more impressed with Street Fighter 3's graphics when it came out than I am now with SF4's graphics now. I was psyched when I was the trailers, but the games enhanced graphics don't live up the trailers and I'd rather they go back to 2D and focus on balancing, mechanics and animation fluidity.
If only...
For me the gameplay differences in SF4 weren't related to the 2.5D, but more the actual game mechanics and speed. The additional planes never come into play after all.
In the case of Marvel - I'm no expert, but things are VERY fast and there's a whole lot of things going on at any one time. I can't really imagine them being able to capture that using the engine from SF4 without making the backgrounds completely empty and literally doubling the game speed. I'm not sure the animation would even hold up at that speed either.
I'm interested to see what it looks like for the sake of curiosity.
The planes did matter, the game was totally wonky during development, 3D collision detection was so bad, the made it hitbox based, although it still isn't as accurate as 2D games. There are also issues with hit and block stun, "priority" and such. Also, it makes SF more frame based akin to Tekken. And I totally agree on the speed issue. I read the engine runs at 30fps (SMH), and TvC is molasses compared to MVC2.
I don't like 2.5d, and I never said I did.
But like it or not, change needs to happen for them to sell it to a new generation. We can all keep playing the same old games, and I do. But it's nice to draw new people in. Capcom will do what they need to do in order to sell titles.
That was my point, this change is not necessarily good. The real players, the people who REALLY want this stuff to happen, get the least out of it. SF4, while good, is probably the worst implementation of SF mechanics wise since WW. Outsourced programming, odd properties, and out and out blatant scrub friendliness (Ultras, motion shortcuts, huge reversal window).