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Mario Kart World (Switch 2)

Geforcepat

[H]ard|Gawd
Joined
Jun 2, 2012
Messages
1,338
Last edited:
I just want actual random items instead of weighted based on race position.

Oh nevermind, it isn't coming to switch. IDGAF then what the item boxes have hahaha. Sucks that switch didnt get its own mario kart.
 
Could not care less about multiplayer. MK8 was full of sweats that made it absolutely no fun.
 
Could not care less about multiplayer. MK8 was full of sweats that made it absolutely no fun.
Same, I only played it locally multiplayer. Got a better experience just with higher difficulty cpu racers. People ditching soon as they arent in first in the first 15 seconds wasnt fun.
 
I like playing online multiplayer, but dislike that they got rid of mechanics that allow you to outplay people. I'm not sure I want to go back to the full-on back-and-forth snaking from MK64 and MKDS, but give me some kind of skill mechanic. Manual sliding turbos = one way, but I'm open to other methods. Something that makes the game less of a Mario Party'esque dice roll. MK8 boiled down to taking intelligent routes, sliding when possible, and praying. That didn't cut the mustard IMO.
 
Target and Wal-Mart are "restocking" them sporadically, so it's worth checking out their sites here and there over the next few weeks. Even with the (likely much rarer) PS5 they were sneaking pre-orders out for months prior to launch.
 
After playing this for the last week, I feel like I'm already kinda bored with it. It's a good game and I've gotten to be pretty decent at it, but it's definitely evolutionary rather than revolutionary. It still mostly feels like MK8. The jumping stuff is too situational and the extra racers end up creating pure fucking chaos if you ever get hit and drop below 10th. Getting hit is less devastating, but items are dished out way, way, too much. It's more skilled than MK8 in terms of mechanics, but it's so chaotic that you might not even notice.
The open world stuff is hollow. It's there, but there isn't really much of a point to it. The unlockables are tied to food items and coins. You have to complete a few things to unlock mirror mode (which I'll probably never touch), but most of it is just kinda there. I kept imagining Forza or Burnout Paradise and this is neither. In fact, it feels like maybe that was the original intention and maybe they didn't have time to finish it?
I dunno. After a decade I certainly didn't expect to be bored of an open world Mario Kart game within a week. I'm hoping for some kind of DLC that salvages the open world mode. There are plenty of races and they're good, but the other 1/2 of the game is wasted.
 
I’m enjoying it. I think for the $50 price in the bundle version it’s worth it. I wouldn’t pay the stand alone price though. It is a very solid game, and I enjoy it more than 8 WiiU/switch.
 
The rewind thing is more fair than it initially seems. The rest of the world moves completely normal while you're doing it, so it's only marginally better than just eating a blue shell. Getting hit by items doesn't wreck you as long in MK World vs. previous games. I've had many a 150cc race where I did the smallest rewind possible at the last possible second and I still got passed by 3-4 racers. It's still better to rewind, but it's not as OP'd as it seems. The same applies to when you miss your turn or a shortcut or whatever. By the time you rewind to the right moment, you've probably lost most of what you would have gained. The time where rewind is always worth doing = when you're about to get hit during a jump sequence. That takes forever and sometimes you get reset on the wrong side of the jump, too.
 
The game gets ruthless on 150cc mode, but that's what I expected; you need to use every trick in the book to stay ahead, but they will inevitably try to ruin your day with blue and brown shells. My only complaint is that there doesn't seem to be an option to restart a race in single-player grand prix mode. I want to learn the tracks, particularly the locations of shortcuts, and having a restart option would be nice instead of completely backing out to the title screen. A restart option would probably make it too easy to get 1st on every race, so I figure they don't want to allow that convenience.
 
The game gets ruthless on 150cc mode, but that's what I expected; you need to use every trick in the book to stay ahead, but they will inevitably try to ruin your day with blue and brown shells.
What's funny is that they actually eased up on the 150cc AI in one of the more recent updates. The launch version was brutal. So many instances I'd be ahead with all 1st places and on the final turn of the final lap I'd get blasted and lose my 3-star rating. Rewind helps, but only if you have a big enough lead. Knockout mode seems to still be using the older and more unforgiving AI. Getting 3 stars on all of the knockout races is quite a challenge. I still haven't done it, although I find myself giving up pretty quickly, too. You have to lead for the entire circuit, so if I ever get passed near a finish line, I bail.
I still have some random costumes and characters to unlock, too. I think I'm down to 6-7 left, but I've been lazy about hunting down the right foods to unlock them. Unlocking characters is pure luck even if you're on the right courses, so there isn't much I can do about that.
 
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Are the events any fun? Like this one coming up in a few days:

https://www.nintendolife.com/news/2...ld-announces-summer-vacation-skill-test-event

I haven't followed the news on this game, but I hope in the next few years it'll be updated with a bunch of new content. What they have sorta feels like a starting point with room to grow?

If it's anything like the previous games, it's a path toward frustration. With both MK8 and MKWii I'd do well and would get pretty close to the top 100. Within a couple seconds of the top players, so something doable with a more optimized run. Then within a few days the top 100 would all have times that reflected either cheating or a glitch/exploit. Stuff like 0:00 runs or races that are less than 1/2 the time even a perfect run would have. Nintendo doesn't seem to care and they don't update things often, so that's just how it shakes out.
I have NOT done any of these with MK World yet, so there's at least a bit of a chance things could be different. Especially with Nintendo going after system modders. It won't stop glitch exploits (which I have less of an issue with) but it might stop some of the rampant cheating.
 
Nintendo actually ninja'd out some free updates to Mario Kart World recently. There are now 2 new knockout races: Drill & Boomerang Cups. There are apparently 6 more inbound, although there's no word on when they'll be arriving. The new cups are good. Not amazing or super unique or whatever, but they're free and they're on par with the others.
There are also now UFOs in the open world mode that allow you to capture some of the super tough to unlock racers like Swoop and Conkdor. Before you had to jump through a pile of hoops or have 1/100 luck to get some of those characters.
Anecdotally I think some of the open world missions seem easier, too. Like you have more time or they give you a power-up assist.

It's mostly QOL stuff, but at least they haven't abandoned the game. Hopefully we'll see something more substantial later. I don't think 6 more knockout cups is going to matter all that much in the grand scheme of things.
 
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