bluesynk
Limp Gawd
- Joined
- Oct 5, 2014
- Messages
- 206
So I've been waiting on the tax man to get my Vive. Spent lots of time thinking about it, even made myself an overhead cable trolley system. Been watching demos and gameplay and such. Locomotion seems to be one of those areas that could use some help. I thought about what was required and I've had an idea but without a lot of seat time and no programming skills I thought i'd throw it out for anyone to grab.
Controls need to be quick and responsive.
(going back to d pads from a mouse is not ideal)
Motion cannot induce instant vomit.
(acceleration not experienced physically makes you sick)
Putting these together I started thinking about racing games. Everyone of us has "leaned into the corner". Its automatic, highly reflexive but with directional control. Sound familiar?
So what if when the controller is squeezed and the player leaned into the direction they need to move? The more you lean the faster you go, or head is walk shoulder too is run. The zero point is wherever the head was when triggered. 3d movement can be added from view direction depending on gameplay. These are already actions we make, semi-autonomously, so it should feel more natural and possibly helping the nausea as you ARE moving in the correct direction (just at a different scale without moving your feet so...)
I am sure to be oversimplifying here but does it sound like anything? Or should I just get used to this teleport mechanic?
Controls need to be quick and responsive.
(going back to d pads from a mouse is not ideal)
Motion cannot induce instant vomit.
(acceleration not experienced physically makes you sick)
Putting these together I started thinking about racing games. Everyone of us has "leaned into the corner". Its automatic, highly reflexive but with directional control. Sound familiar?
So what if when the controller is squeezed and the player leaned into the direction they need to move? The more you lean the faster you go, or head is walk shoulder too is run. The zero point is wherever the head was when triggered. 3d movement can be added from view direction depending on gameplay. These are already actions we make, semi-autonomously, so it should feel more natural and possibly helping the nausea as you ARE moving in the correct direction (just at a different scale without moving your feet so...)
I am sure to be oversimplifying here but does it sound like anything? Or should I just get used to this teleport mechanic?