Liminal Point

Armenius

Extremely [H]
Joined
Jan 28, 2014
Messages
55,006
OG Resident Evil
Yeah, first RE liked using awkward camera angles to induce fear and uncertainty in the player. This game looks like it keeps the same fixed iso angle for most rooms and the cam follows the player (which was uncommon in RE -- usually it'd jump ahead or look down a corridor from behind, never moving).

Controls look like 8-way cardinal on the d-pad, no tank controls here. But the fighting mechanics seem the be the same. Movement and combat don't make me feel anything, the audio might be thrilling in the moment, though. Seems more Diablo-esq to me -- I mean, minus all the rpg and hoard of enemy elements.
 
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