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Left 4 Dead: patch this week

There's lots of things to improve the game, or add some flair, but I think as it is it has a lot of the core mechanics of fun.

Simply put, its very easy to get into, the game is technically accessible to various skill levels.

A lot of what is suggested is things most new players won't notice, but there are subtleties that a lot don't realize. How many people shot the gas station in there first run through of No Mercy?

How many used that against a tank? A horde?

The ones clamoring for more are the ones who are at or near expert level. It's because we've found the "mastery" of the game to a degree and we need more to push us or it gets boring again. If they become requirements for survival, how does the new player deal with it? The accessibility level rises. Difficulty levels are a cheap way of getting around accessibility. What valve has done, I think is excellent, not too complicated, but still requiring a bit of skill to get a handle on it.
 
You are very correct sir :)


The biggest problem that I find in the game is that I know exactly where to hide and really defend an
area. They game "a great core" just doesn't change enough now a days to really pay it a lot. It has
become very predictable and to easy to beat. Hell, I get more fun out of the game when there is just
1x or 2x people alive. That way one move and your dead....

btw.. I am not trying to sound like some PRO god at this game. Im not. Im just talking from my point
of view on how I feel about this game. My skill level is above average and thats really it. I just wanted to
try and make it clear that I am not just talking the talk.
 
I love Left 4 Dead, but I agree that Valve needs to breathe some new life into it. I play versus when I do play, and just having two maps is getting old

 
I knew 4 campaigns weren't going to be nearly enough, the problem with coop is that the missions get predicatble and easy, very quickly, i've played a lot of coops games/mods and it's always the same. The movies are quite long if you stand and fight at creep through, but if you leg it through the maps at a fast pace they don't last long at all.
 
I knew 4 campaigns weren't going to be nearly enough, the problem with coop is that the missions get predicatble and easy, very quickly, i've played a lot of coops games/mods and it's always the same. The movies are quite long if you stand and fight at creep through, but if you leg it through the maps at a fast pace they don't last long at all.

Plus, in the case of most levels it's actually much easier if you do keep a good pace. The slower you go, the more misc. hordes you have to deal with and more ammo you're going to have to waste. Early on I used to take the slow road, but now I tend to keep a pretty brisk pace. This is especially true in VS. mode. You don't get any points for anything except getting further and surviving longer. It's usually smarter to just haul ass as a group. It also keeps the opponents off base because they're limited to respawning a safe distance from you. There are definitely exceptions, but it generally holds true.

What we need are more campaigns (maybe 1 that forces you to go slowly), the ability to play VS. mode on the middle two maps, and maybe a new weapon or two. I've often thought a scoped magnum pistol or melee weapon might be nice.
 
Some things I would like to see in L4D

1) like you all said, new guns. but here is my twist. I would like to find guns in areas that I would find a
gun like that. What I mean to say is that, if I find a police car I should find a shot gun, hand gun, etc. If I
walk into a farm house, I should find a hunting rifle, hand gun (mag), shot gun, bow. Random other guns
would be located here and there to.

2) environment that you can use to change the game. shot a tree down so that it blocks a horde's rush.
shoot a support beam down to crash a pathway. blow up a car.

3) find objects to use. find a tape recorder - use it as a way to distract the dead for an easy kill.
find wire - use it as a decapitation wire HEHE, nail guns to board things up better.


Its a fun game.. but lacks soooo much. I get so board of it. I know exactly what to expect. I know
exactly where to hid and what to do.

I just wish there was more of a story line to it. I wish it was more interesting on how you found your
guns and etc.


Hell I think it would be fun has hell if the game was like GTA in that it was a HUGE city. You would
spawn in one area, take on a story line, and have to get from Point A. B. C. D. E. Z.... You would
never take the same passage twice... There would always be something that would be forcing you to
do something new.

Good ideas. I'd also like it if there weren't just pipe bombs and cocktails sitting somewhere. When does that happen? You should be able to find a gas-can, and a bottle, and one you have the two items, you have your cocktail. Something similar with pipe bombs. The need to assemble some things would be cool, (as long as it was a simple process, like just collecting the items. (otherwise the pace would be affected))

What about a board with a nail in it too? :)
 
I love the idea of a melee weapon in L4D. It puts you at a major disadvantage in dealing with things like smokers and boomers...but it would be a great support character for slaughtering the horde. With the right damage given to sword swipes, it could essentially balance itself out. It would be the weakest as the last character alive, but it would be invaluable if all 4 characters were still there.
 
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