Back in the days you almost needed mods or going from controller back to mouse-keyboard from some stuff (like lockpicking) if i remember correctly, I would assume most of those quirks will be ironed out.
There was a big economical strange "flaw' in the games, for such a realistics games, simple Dandelion were worth a fortune (you could buy a day of food with like 3 of them) and people didn't mind you picking theirs despite being worth a fortune, you could become kind of rich just picking those before starting to play and gain way to many levels just picking flowers has well. it was easy to avoid the issue by not doing it, but it was broken the realism of an harsh worth to survive were everything is worth a lot, you can put your hands on way too much metals has well.
There was a big economical strange "flaw' in the games, for such a realistics games, simple Dandelion were worth a fortune (you could buy a day of food with like 3 of them) and people didn't mind you picking theirs despite being worth a fortune, you could become kind of rich just picking those before starting to play and gain way to many levels just picking flowers has well. it was easy to avoid the issue by not doing it, but it was broken the realism of an harsh worth to survive were everything is worth a lot, you can put your hands on way too much metals has well.