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Sorry if this has been posted already.
They could just be equivocating due to it being an nvidia conference.
Johan being the exception because everyone already knows frostbite will have it, and hes been very vocal about his support.
yea, Nvidia payed.Unreal engine has a big "the way it's meant to be played" animation on start-up and supports Nvidia PhysX natively.
You do the math.
i agree, it was surprisingly open.
However, if a majority of new EA games are going to have it due to frostbite, its only going to be a matter of time before ID and Unreal reluctantly implement it in order to compete with EA on a more level field.
Activion has already tweeted something along these lines: "Crap, i guess we have to support this"
yea, Nvidia payed.
Not all EA games are necessarily going to use the DICE engine. We saw many games from EA use the Unreal engine. All the big publishers have the licenses to Unreal. Its the biggest and most popular engine. Even Square used it for some of their games yet they also developed their own.
And you think AMD doesn't pay for their logo to be on the front of games? Gimme a break!
Tim Sweeney: "Its [Mantle] not a good idea".
So don't hope for support in Unreal engine games, which is the biggest engine in the gaming industry. And Carmack didn't sound excited about it either.
i said a majority (sports, and sims have their own engines)
we know of 13 so far, and more to come next month.
of course amd pays, they all do. You think dice is doing this out of the goodness of their hearts?
as much as Nvidia sponsors unreal games, there will be a massive amount of pressure on them to implement it.
Weather they do or not, time will tell, but imho, its only a matter of time.
This is assuming it gains traction to begin with.
Well, he said he liked the idea of it, but not if it opens up the scenario where you have a bunch of competing API's for all kinds of different hardware. Johan reaffirms it would not be good should Intel / NV decided to combat it in that manner.
Maybe NV might just push their bindless GL extensions, so instead of the yesteryear where we wound up with DX9 / DX11 versions we'll end up with Mantle / OGL paths on PC. AMD will also supposedly release OGL extensions, maybe DX will have some kind of response in future versions... Either way, things are being shaken up a bit, and that's IMO a good thing
And who is it that you think will pressure Epic into adapting Mantle?
Im pretty neutral.
I thought the big thing about Mantle was the fact that using Mantle they can develop for both major consoles as well as AMD based PC's at the same time.
Just because Carmack hasn't programmed a game in years doesn't mean he doesn't know what he is talking about. He understands display systems, the needs for low input lag and high motion fidelity really well since he started working in the VR field.
I don't think that was his point. If they're taking nV money you can't say they aren't biased towards nV.And you think AMD doesn't pay for their logo to be on the front of games? Gimme a break!
indeed it is.
I was really hopeing the IDtech5 engine would take off, but it never did.
Most likely due to ID forcing games using it to publish through Bethesda.
I thought Bethesda was going to start using iD tech 5/6 engines in some games currently in development?
I've read comments before the iD engines aren't as easy to work with as Unreal but I've also heard they aren't bad either. I'm not a developer so I don't know any real details.
I thought Bethesda was going to start using iD tech 5/6 engines in some games currently in development?
I've read comments before the iD engines aren't as easy to work with as Unreal but I've also heard they aren't bad either. I'm not a developer so I don't know any real details.
Yeah they are pushing it in house, it's being used in the new Wolfenstein game for instance. Still it's a long way away from being some kind of marketable solution.
Cool, another thread where fanboys argue with each other incessantly. I can't wait for this new GPU to be released and done with so everyone shuts the fuck up and stops drinking their respective green or red kool aid.
Nope, ID tech 5 is only used by developers owned by Zenimax.
They don't plan to license it, it's staying in the realm of Bethesda published titles. They never even planned to license their other engines, for the initial requests they received, they just threw out some exorbitant amount and people bit anyway.