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On low, maybe. But not on offline games (with more demanding features to draw). There, you'll be lucky to top 100 fps.
Doing this in all games will require a GTX 2080 Ti (and again, the expectation that you will run all games at medium/low.)
Ok, thank you
So it looks like I have to stick with 144 frames at 1080p. I have a 5700 xt and was hoping to upgrade to a ryzen 3600 in order to get 145 frames at 1440p. Guess that won't be possible
Well, if your current system processor won't do 144 hz, you're still going to have to upgrade ti that 3600. whjat is your current syustem specs?
GL Quake is capped to 72 FPSI guess you can get 999k at 8k in one and only default application that anyone cares for testing 3d accelerators performance (which I am assuming this topic is about because nothing was specified): Glquake
Are you serious?GL Quake is capped to 72 FPS
Are you running a source port? I'm pretty sure the original GL Quake was capped to 72 FPS.Are you serious?
No one cares how many frames per second you get in Glquake during gameplay, only timedemo demo1... you cannot see past 24 fps anyway
ps. I get almost ~1500 fps in 1440p
The original GL Quake may have had a fps cap due to the way the physics were handled, but (GL) QuakeWorld did not have a fps cap.Are you running a source port? I'm pretty sure the original GL Quake was capped to 72 FPS.